www.pudn.com > RCApp-src.zip > SpaceDome.h


/* 
	RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) 
	Copyright (C) 2003  Nick McEvoy 
 
	This library is free software; you can redistribute it and/or 
	modify it under the terms of the GNU Library General Public 
	License as published by the Free Software Foundation; either 
	version 2 of the License, or (at your option) any later version. 
 
	This library is distributed in the hope that it will be useful, 
	but WITHOUT ANY WARRANTY; without even the implied warranty of 
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
	Library General Public License for more details. 
 
	You should have received a copy of the GNU Library General Public 
	License along with this library; if not, write to the Free 
	Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 
 
	----------------------------------------------------------------- 
 
		Commented for use with Doxygen (http://www.doxygen.org) 
 
	----------------------------------------------------------------- 
*/ 
 
/*! \file SpaceDome.h 
 *	\brief Game space dome. 
 * 
 *		This file contains the game space dome. 
 */ 
 
#ifndef _RE_SPACE_DOME_H_ 
#define _RE_SPACE_DOME_H_ 
 
// PLIB includes 
#include  
 
class reSpaceDome 
{ 
public: 
	// Constructor/Destructor 
	reSpaceDome(); 
	~reSpaceDome(); 
 
	// Build the SpaceDome 
	ssgBranch* Build(int iNumFixedStars, int iNumMovingStars, float fRadius); 
 
	// Get the branch 
	ssgBranch* GetRoot() {return mpStars;}; 
 
	// Reposition the SpaceDome 
	bool Reposition(const sgVec3& StarPos, float fAngle); 
 
private: 
	ssgBranch*		mpStars; 
	ssgTransform*	mpStarsFixedTransform; 
	ssgTransform*	mpStarsMovingTransform; 
	ssgSimpleState*	mpStateFixed; 
	ssgSimpleState* mpStateMoving; 
	ssgColourArray* mpColourListFixed; 
	ssgVertexArray* mpVertexListFixed; 
	ssgColourArray* mpColourListMoving; 
	ssgVertexArray* mpVertexListMoving; 
 
	float			mfRadius; 
	sgVec3			mLastStarPos; 
}; 
 
#endif // _RE_SPACE_DOME_H_