www.pudn.com > RCApp-src.zip > SpaceDome.h
/* RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) Copyright (C) 2003 Nick McEvoy This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ----------------------------------------------------------------- Commented for use with Doxygen (http://www.doxygen.org) ----------------------------------------------------------------- */ /*! \file SpaceDome.h * \brief Game space dome. * * This file contains the game space dome. */ #ifndef _RE_SPACE_DOME_H_ #define _RE_SPACE_DOME_H_ // PLIB includes #includeclass reSpaceDome { public: // Constructor/Destructor reSpaceDome(); ~reSpaceDome(); // Build the SpaceDome ssgBranch* Build(int iNumFixedStars, int iNumMovingStars, float fRadius); // Get the branch ssgBranch* GetRoot() {return mpStars;}; // Reposition the SpaceDome bool Reposition(const sgVec3& StarPos, float fAngle); private: ssgBranch* mpStars; ssgTransform* mpStarsFixedTransform; ssgTransform* mpStarsMovingTransform; ssgSimpleState* mpStateFixed; ssgSimpleState* mpStateMoving; ssgColourArray* mpColourListFixed; ssgVertexArray* mpVertexListFixed; ssgColourArray* mpColourListMoving; ssgVertexArray* mpVertexListMoving; float mfRadius; sgVec3 mLastStarPos; }; #endif // _RE_SPACE_DOME_H_