www.pudn.com > RCApp-src.zip > SoundManager.h
/* RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) Copyright (C) 2003 Nick McEvoy This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ----------------------------------------------------------------- Commented for use with Doxygen (http://www.doxygen.org) ----------------------------------------------------------------- */ /*! \file SoundManager.h * \brief Sound manager. * * This file contains the sound manager. */ #ifndef _RE_SOUND_MANAGER_H_ #define _RE_SOUND_MANAGER_H_ // PLIB includes #include// RedEye includes #include "RCDefs.h" #include "List.h" class reSound : public slSample { public: reSound(int iIndex, const char* fname, const class slDSP* dsp = NULL); ~reSound(){}; int GetIndex() {return miIndex;}; private: int miIndex; }; class reSoundManager { public: //! Get instance static reSoundManager* GetInstance(); //! Create database void CreateDatabase(); //! Destroy database void DestroyDatabase(); //! Update sound void Update(); //! Play sound fx void PlaySoundFx(int sound); //! Set safety margin void SetSafetyMargin(float t = 0.25) {mScheduler.setSafetyMargin(t);}; //! Change the music track void ChangeTrack(const char* sFilename); //! Set music on/off void SetMusicOn(bool bOn); //! Set sound fx on/off void SetSoundFxOn(bool bOn); //! Destructor ~reSoundManager(); protected: //! Constructor is protected as this class is a singleton reSoundManager(); private: //! Scheduler slScheduler mScheduler; //! Music on flag bool mbMusicOn; //! Sound fx on flag bool mbSoundFxOn; //! Current music track char msCurrentTrack[RE_STRING_MAX]; //! Sound fx list reList mSoundList; //! The one and only instance static reSoundManager* mpInstance; }; //! Get the one and only instance inline reSoundManager* reGetSoundManager() {return reSoundManager::GetInstance();}; #endif // _RE_SOUND_MANAGER_H_