www.pudn.com > RCApp-src.zip > SoundManager.h


/* 
	RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) 
	Copyright (C) 2003  Nick McEvoy 
 
	This library is free software; you can redistribute it and/or 
	modify it under the terms of the GNU Library General Public 
	License as published by the Free Software Foundation; either 
	version 2 of the License, or (at your option) any later version. 
 
	This library is distributed in the hope that it will be useful, 
	but WITHOUT ANY WARRANTY; without even the implied warranty of 
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
	Library General Public License for more details. 
 
	You should have received a copy of the GNU Library General Public 
	License along with this library; if not, write to the Free 
	Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 
 
	----------------------------------------------------------------- 
 
		Commented for use with Doxygen (http://www.doxygen.org) 
 
	----------------------------------------------------------------- 
*/ 
 
/*! \file SoundManager.h 
 *	\brief Sound manager. 
 * 
 *		This file contains the sound manager. 
 */ 
 
#ifndef _RE_SOUND_MANAGER_H_ 
#define _RE_SOUND_MANAGER_H_ 
 
// PLIB includes 
#include  
 
// RedEye includes 
#include "RCDefs.h" 
#include "List.h" 
 
class reSound : public slSample 
{ 
public: 
	reSound(int iIndex, const char* fname, const class slDSP* dsp = NULL); 
	~reSound(){}; 
 
	int GetIndex() {return miIndex;}; 
 
private: 
	int miIndex; 
}; 
 
class reSoundManager 
{ 
public: 
	//! Get instance 
	static reSoundManager* GetInstance(); 
 
	//! Create database 
	void CreateDatabase(); 
 
	//! Destroy database 
	void DestroyDatabase(); 
 
	//! Update sound 
	void Update(); 
 
	//! Play sound fx 
	void PlaySoundFx(int sound); 
 
	//! Set safety margin 
	void SetSafetyMargin(float t = 0.25) 
		{mScheduler.setSafetyMargin(t);}; 
 
	//! Change the music track 
	void ChangeTrack(const char* sFilename); 
 
	//! Set music on/off 
	void SetMusicOn(bool bOn); 
 
	//! Set sound fx on/off 
	void SetSoundFxOn(bool bOn); 
 
	//! Destructor 
	~reSoundManager(); 
 
protected: 
	//! Constructor is protected as this class is a singleton 
	reSoundManager(); 
 
private: 
	//! Scheduler 
	slScheduler mScheduler; 
 
	//! Music on flag 
	bool mbMusicOn; 
 
	//! Sound fx on flag 
	bool mbSoundFxOn; 
 
	//! Current music track 
	char msCurrentTrack[RE_STRING_MAX]; 
 
	//! Sound fx list 
	reList mSoundList; 
 
	//! The one and only instance 
	static reSoundManager* mpInstance; 
}; 
 
//! Get the one and only instance 
inline reSoundManager* reGetSoundManager() {return reSoundManager::GetInstance();}; 
 
#endif // _RE_SOUND_MANAGER_H_