www.pudn.com > RCApp-src.zip > RCXML.h


/* 
	RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) 
	Copyright (C) 2003  Nick McEvoy 
 
	This library is free software; you can redistribute it and/or 
	modify it under the terms of the GNU Library General Public 
	License as published by the Free Software Foundation; either 
	version 2 of the License, or (at your option) any later version. 
 
	This library is distributed in the hope that it will be useful, 
	but WITHOUT ANY WARRANTY; without even the implied warranty of 
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
	Library General Public License for more details. 
 
	You should have received a copy of the GNU Library General Public 
	License along with this library; if not, write to the Free 
	Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 
 
	----------------------------------------------------------------- 
 
		Commented for use with Doxygen (http://www.doxygen.org) 
 
	----------------------------------------------------------------- 
*/ 
 
/*! \file RCXML.h 
 *	\brief XML reader interface. 
 * 
 *		This file contains an XML reader interface. 
 */ 
 
#ifndef _RE_GAME_XML_H_ 
#define _RE_GAME_XML_H_ 
 
// PLIB include 
#include  
 
// TinyXML include 
#include "tinyxml.h" 
 
const char* 
reGetXMLAttribute(const TiXmlNode* Node, const char* AttribName, const char* Default); 
 
bool 
reGetXMLAttribute(const TiXmlNode* Node, const char* AttribName, const bool& Default); 
 
int 
reGetXMLAttribute(const TiXmlNode* Node, const char* AttribName, const int& Default); 
 
float 
reGetXMLAttribute(const TiXmlNode* Node, const char* AttribName, const float& Default); 
 
void 
reGetXMLChildAttribVec2(const TiXmlNode* Node, const char* ChildName, sgVec2 Result); 
 
void 
reGetXMLChildAttribVec3(const TiXmlNode* Node, const char* ChildName, sgVec3 Result); 
 
void 
reGetXMLChildAttribVec4(const TiXmlNode* Node, const char* ChildName, sgVec4 Result); 
 
void 
reGetXMLChildAttribCoord(const TiXmlNode* Node, const char* ChildName, sgCoord* Result); 
 
const char* 
reGetXMLChildValue(const TiXmlNode* Node, const char* ChildName, const char* Default); 
 
bool 
reGetXMLChildValue(const TiXmlNode* Node, const char* ChildName, const bool& Default); 
 
int 
reGetXMLChildValue(const TiXmlNode* Node, const char* ChildName, const int& Default); 
 
float 
reGetXMLChildValue(const TiXmlNode* Node, const char* ChildName, const float& Default); 
 
#endif // _RE_GAME_XML_H_