www.pudn.com > RCApp-src.zip > RCXML.h
/* RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) Copyright (C) 2003 Nick McEvoy This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ----------------------------------------------------------------- Commented for use with Doxygen (http://www.doxygen.org) ----------------------------------------------------------------- */ /*! \file RCXML.h * \brief XML reader interface. * * This file contains an XML reader interface. */ #ifndef _RE_GAME_XML_H_ #define _RE_GAME_XML_H_ // PLIB include #include// TinyXML include #include "tinyxml.h" const char* reGetXMLAttribute(const TiXmlNode* Node, const char* AttribName, const char* Default); bool reGetXMLAttribute(const TiXmlNode* Node, const char* AttribName, const bool& Default); int reGetXMLAttribute(const TiXmlNode* Node, const char* AttribName, const int& Default); float reGetXMLAttribute(const TiXmlNode* Node, const char* AttribName, const float& Default); void reGetXMLChildAttribVec2(const TiXmlNode* Node, const char* ChildName, sgVec2 Result); void reGetXMLChildAttribVec3(const TiXmlNode* Node, const char* ChildName, sgVec3 Result); void reGetXMLChildAttribVec4(const TiXmlNode* Node, const char* ChildName, sgVec4 Result); void reGetXMLChildAttribCoord(const TiXmlNode* Node, const char* ChildName, sgCoord* Result); const char* reGetXMLChildValue(const TiXmlNode* Node, const char* ChildName, const char* Default); bool reGetXMLChildValue(const TiXmlNode* Node, const char* ChildName, const bool& Default); int reGetXMLChildValue(const TiXmlNode* Node, const char* ChildName, const int& Default); float reGetXMLChildValue(const TiXmlNode* Node, const char* ChildName, const float& Default); #endif // _RE_GAME_XML_H_