www.pudn.com > RCApp-src.zip > PlayerManager.h
/* RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) Copyright (C) 2003 Nick McEvoy This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ----------------------------------------------------------------- Commented for use with Doxygen (http://www.doxygen.org) ----------------------------------------------------------------- */ /*! \file PlayerManager.h * \brief Player manager. * * This file contains the player manager. */ #ifndef _RE_PLAYER_MANAGER_H_ #define _RE_PLAYER_MANAGER_H_ // PLIB includes #include// RedEye includes #include "Entity.h" class rePlayerManager { public: //! Get instance static rePlayerManager* GetInstance(); //! Create level void CreateLevel(); //! Destroy level void DestroyLevel(); //! Update player void Update(float fDeltaSec); //! Check collision of ODE body against PLIB world void SpaceCollide(); //! Keyboard callbacks void Keyboard(unsigned char key, int x, int y, bool bKeyDown); void KeyboardSpecial(int key, int x, int y, bool bKeyDown); //! Destructor ~rePlayerManager(); protected: //! Constructor is protected as this class is a singleton rePlayerManager(); private: //! Player reGameEntity* mpPlayer; //! The one and only instance static rePlayerManager* mpInstance; }; //! Get the one and only instance inline rePlayerManager* reGetPlayerManager() {return rePlayerManager::GetInstance();}; #endif // _RE_PLAYER_MANAGER_H_