www.pudn.com > RCApp-src.zip > Explosion.h


/* 
	RedEye Project (http://members.ozemail.com.au/~ndmcevoy/) 
	Copyright (C) 2003  Nick McEvoy 
 
	This library is free software; you can redistribute it and/or 
	modify it under the terms of the GNU Library General Public 
	License as published by the Free Software Foundation; either 
	version 2 of the License, or (at your option) any later version. 
 
	This library is distributed in the hope that it will be useful, 
	but WITHOUT ANY WARRANTY; without even the implied warranty of 
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
	Library General Public License for more details. 
 
	You should have received a copy of the GNU Library General Public 
	License along with this library; if not, write to the Free 
	Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 
 
	----------------------------------------------------------------- 
 
		Commented for use with Doxygen (http://www.doxygen.org) 
 
	----------------------------------------------------------------- 
*/ 
 
/*! \file Explosion.h 
 *	\brief Game explosion. 
 * 
 *		This file contains the game explosion. 
 */ 
 
#ifndef _RE_GAME_EXPLOSION_H_ 
#define _RE_GAME_EXPLOSION_H_ 
 
// PLIB includes 
#include  
 
// TODO - don't derive from transform & don't pass branch in (make like reGameEntity) 
 
class reExplosion : public ssgTransform 
{ 
public: 
	reExplosion(ssgBranch* pEntity); 
    ~reExplosion(); 
 
	void Initialise(ssgSimpleState* expl_state, int sqrt_count, float scale, float duration); 
 
	void SetScale(float scale); 
	 
	void SetFrameDuration(float r); 
    int FrameCount() const {return mCount;} 
   
	void StartAnimation() {mpTimedSelector->control(SSG_ANIM_START);}; 
	void StopAnimation() {mpTimedSelector->control(SSG_ANIM_STOP);}; 
 
	static ssgSimpleState *MakeState(const char *explFname = 0); 
	void SetPosition(float x, float y, float z, float scale = -1); 
	bool IsRunning() {return mpTimedSelector->getControl() != SSG_ANIM_STOP;}; 
 
	// Get the branch 
	ssgBranch* GetRoot() {return mpEntity;}; 
 
private: 
	void CreateStructure(); 
 
	ssgBranch*			mpEntity; 
 
	ssgCutout*			mpCutout; 
	ssgSimpleState*		mpState; 
	ssgVertexArray*		mpVertices; 
	ssgColourArray*		mpColourArray;  
	ssgTexCoordArray**	mpTextureCoordSets; 
 
	float				mSize; 
	int					mSqrtCount; 
	int					mCount; 
	ssgTimedSelector*	mpTimedSelector; 
	ssgLeaf**			mpLeafGeometrySets; 
 
	int					mListSize; 
	static float		msTextureUnitCoord[4][2]; 
}; 
 
#endif // _RE_GAME_EXPLOSION_H_