www.pudn.com > ro4fserver.rar > script2.h


#define	JOB_NOVICE	0 
#define	JOB_SWORDMAN	1 
#define	JOB_MAGE	2 
#define	JOB_ARCHER	3 
#define	JOB_ACOLYTE	4 
#define	JOB_MERCHANT	5 
#define	JOB_THIEF	6 
#define	JOB_KNIGHT	7 
#define	JOB_PRIEST	8 
#define	JOB_WIZARD	9 
#define	JOB_BLACKSMITH	10 
#define	JOB_HUNTER	11 
#define	JOB_ASSASSIN	12 
 
#define DISPLAY	0x02 
#define CLEAR	0xff 
 
int zeny; 
short class; 
short status_point,skill_point; 
short hp,max_hp,sp,max_sp; 
short option,karma,manner; 
short hair,hair_color,clothes_color; 
short weapon,sheild; 
short head_top,head_mid,head_bottom; 
char name[24]; 
unsigned char base_level,job_level; 
unsigned char str,agi,vit,int_,dex,luk; 
//	struct item inventory[MAX_INVENTORY],cart[MAX_CART]; 
//	struct skill skill[MAX_SKILL]; 
struct point save_point; 
int menuSelect; 
int next; 
int input; 
 
void sendMessage(char *msg); 
void sendMenu(char *options); 
void sendNext(); 
void sendEnd(); 
void changeJob(int job); 
void changeLook(int i, int j);	// This is just an extension of the previus one so i don't know how it works 
void warp(char *map,int x, int y); 
void statusChange(int status,int new); 
void changeSavePoint(char *name,int x, int y); 
void sendImage(char *name, int type);