www.pudn.com > ro4fserver.rar > script2.h
#define JOB_NOVICE 0 #define JOB_SWORDMAN 1 #define JOB_MAGE 2 #define JOB_ARCHER 3 #define JOB_ACOLYTE 4 #define JOB_MERCHANT 5 #define JOB_THIEF 6 #define JOB_KNIGHT 7 #define JOB_PRIEST 8 #define JOB_WIZARD 9 #define JOB_BLACKSMITH 10 #define JOB_HUNTER 11 #define JOB_ASSASSIN 12 #define DISPLAY 0x02 #define CLEAR 0xff int zeny; short class; short status_point,skill_point; short hp,max_hp,sp,max_sp; short option,karma,manner; short hair,hair_color,clothes_color; short weapon,sheild; short head_top,head_mid,head_bottom; char name[24]; unsigned char base_level,job_level; unsigned char str,agi,vit,int_,dex,luk; // struct item inventory[MAX_INVENTORY],cart[MAX_CART]; // struct skill skill[MAX_SKILL]; struct point save_point; int menuSelect; int next; int input; void sendMessage(char *msg); void sendMenu(char *options); void sendNext(); void sendEnd(); void changeJob(int job); void changeLook(int i, int j); // This is just an extension of the previus one so i don't know how it works void warp(char *map,int x, int y); void statusChange(int status,int new); void changeSavePoint(char *name,int x, int y); void sendImage(char *name, int type);