www.pudn.com > LPC1768_SD_Test.rar > GLCD.h, change:2009-05-07,size:3395b


/*---------------------------------------------------------------------------- 
 * Name:    GLCD.h 
 * Purpose: MCB1700 low level Graphic LCD (320x240 pixels) prototypes 
 * Version: V1.00 
 * Note(s): 
 *---------------------------------------------------------------------------- 
 * This file is part of the uVision/ARM development tools. 
 * This software may only be used under the terms of a valid, current, 
 * end user licence from KEIL for a compatible version of KEIL software 
 * development tools. Nothing else gives you the right to use this software. 
 * 
 * This software is supplied "AS IS" without warranties of any kind. 
 * 
 * Copyright (c) 2009 Keil - An ARM Company. All rights reserved. 
 *---------------------------------------------------------------------------- 
 * History: 
 *          V1.00 Initial Version 
 *----------------------------------------------------------------------------*/ 
 
#ifndef _GLCD_H 
#define _GLCD_H 
 
/*------------------------------------------------------------------------------ 
  color coding. 
  GLCD is coded:   15..11 red, 10..5 green, 4..0 blue  (unsigned short)  GLCD_R5, GLCD_G6, GLCD_B5    
  original coding: 17..12 red, 11..6 green, 5..0 blue                    ORG_R6,  ORG_G6,  ORG_B6 
 
  ORG_R1..5 = GLCD_R0..4,  ORG_R0 = GLCD_R4 
  ORG_G0..5 = GLCD_G0..5, 
  ORG_B1..5 = GLCD_B0..4,  ORG_B0 = GLCD_B4 
 *------------------------------------------------------------------------------*/ 
                            
/* GLCD RGB color definitions */ 
#define Black           0x0000		/*   0,   0,   0 */ 
#define Navy            0x000F      /*   0,   0, 128 */ 
#define DarkGreen       0x03E0      /*   0, 128,   0 */ 
#define DarkCyan        0x03EF      /*   0, 128, 128 */ 
#define Maroon          0x7800      /* 128,   0,   0 */ 
#define Purple          0x780F      /* 128,   0, 128 */ 
#define Olive           0x7BE0      /* 128, 128,   0 */ 
#define LightGrey       0xC618      /* 192, 192, 192 */ 
#define DarkGrey        0x7BEF      /* 128, 128, 128 */ 
#define Blue            0x001F      /*   0,   0, 255 */ 
#define Green           0x07E0      /*   0, 255,   0 */ 
#define Cyan            0x07FF      /*   0, 255, 255 */ 
#define Red             0xF800      /* 255,   0,   0 */ 
#define Magenta         0xF81F      /* 255,   0, 255 */ 
#define Yellow          0xFFE0      /* 255, 255, 0   */ 
#define White           0xFFFF      /* 255, 255, 255 */ 
 
#define Line0                0 
#define Line1               24 
#define Line2               48 
#define Line3               72 
#define Line4               96 
#define Line5              120 
#define Line6              144 
#define Line7              168 
#define Line8              192 
#define Line9              216 
 
 
extern void GLCD_init           (void); 
extern void GLCD_clear          (unsigned short color); 
extern void GLCD_setTextColor   (unsigned short color); 
extern void GLCD_setBackColor   (unsigned short color); 
extern void GLCD_displayChar    (unsigned int ln, unsigned int col, unsigned char  c); 
extern void GLCD_displayStringLn(unsigned int ln, unsigned char *s); 
extern void GLCD_bitmap         (unsigned int x, unsigned int y, unsigned int w, unsigned int h, unsigned char *bitmap); 
extern void GLCD_clearLn        (unsigned int ln); 
extern void GLCD_putPixel       (unsigned int x, unsigned int y); 
 
#endif /* _GLCD_H */