www.pudn.com > MessageQueue.zip > semaphor.c


/* 
Copyright (C) 2004  Liu Ge 
 
This program is free software; you can redistribute it and/or 
modify it under the terms of the GNU General Public License 
as published by the Free Software Foundation; either version 2 
of the License, or (at your option) any later version. 
 
This program is distributed in the hope that it will be useful, 
but WITHOUT ANY WARRANTY; without even the implied warranty of 
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
GNU General Public License for more details. 
 
You should have received a copy of the GNU General Public License 
along with this program; if not, write to the Free Software 
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
 
*/ 
#include "memmgr.h" 
#include "semaphor.h" 
 
P_Semaphore Semaphore_Create(int nInitialCount) 
{ 
    P_Semaphore pSemaphore = malloc( sizeof(St_Semaphore) ); 
    if( pSemaphore != NULL ) 
    { 
        pSemaphore->nCount = nInitialCount; 
        List_init( pSemaphore->SuspendedThreads ); 
    } 
 
    return pSemaphore; 
} 
 
BOOL Semaphore_Destroy( P_Semaphore pSemaphore ) 
{ 
    while( pSemaphore->nCount != 0 ) 
    { 
        Semaphore_Signal( pSemaphore ); 
    } 
     
    free( pSemaphore ); 
    return TRUE; 
} 
 
void Semaphore_Wait( P_Semaphore pSemaphore ) 
{ 
    int iCurrentThread = Thread_GetCurrentThreadId(); 
 
    __SystemLock(); 
 
    pSemaphore->nCount --; 
    if( pSemaphore->nCount < 0 ) 
    {   //  The current thread will be suspended 
        P_IntListNode pNode = malloc( 
            sizeof(St_IntListNode) ); 
 
        pNode->Data = iCurrentThread; 
        pNode->pNext = NULL; 
 
        List_add( pSemaphore->SuspendedThreads, pNode ); 
 
        Thread_Suspend(iCurrentThread); 
        //  The statement above will internally call __SystemUnlock() 
    } 
    else 
    { 
        __SystemUnlock(); 
    } 
} 
 
void Semaphore_Signal( P_Semaphore pSemaphore ) 
{ 
    __SystemLock(); 
 
    pSemaphore->nCount ++; 
     
    if( pSemaphore->nCount <= 0 ) 
    { 
        P_IntListNode p = List_getFirst( pSemaphore->SuspendedThreads ); 
     
        //  Resume all threads waiting for the event 
        if( p != NULL ) 
        {    
            int iThread = p->Data; 
     
            //  pick off the first suspended thread 
            List_removeFirst( pSemaphore->SuspendedThreads ); 
     
            free( p ); 
     
            p = List_getFirst( pSemaphore->SuspendedThreads ); 
            Thread_Resume( iThread ); 
        } 
    } 
     
    __SystemUnlock(); 
}