www.pudn.com > MessageQueue.zip > event.c


/* 
Copyright (C) 2004  Liu Ge 
 
This program is free software; you can redistribute it and/or 
modify it under the terms of the GNU General Public License 
as published by the Free Software Foundation; either version 2 
of the License, or (at your option) any later version. 
 
This program is distributed in the hope that it will be useful, 
but WITHOUT ANY WARRANTY; without even the implied warranty of 
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
GNU General Public License for more details. 
 
You should have received a copy of the GNU General Public License 
along with this program; if not, write to the Free Software 
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
 
*/ 
#include "memmgr.h" 
#include "event.h" 
 
P_Event Event_Create(void) 
{ 
    P_Event pEvent = malloc( sizeof(St_Event) ); 
    if( pEvent != NULL ) 
    { 
        pEvent->isSignaled = FALSE; 
        List_init( pEvent->SuspendedThreads ); 
    } 
 
    return pEvent; 
} 
 
BOOL Event_Destroy( P_Event pEvent ) 
{ 
    Event_Signal( pEvent ); 
    free( pEvent ); 
    return TRUE; 
} 
 
BOOL Event_Wait( P_Event pEvent ) 
{ 
    int iCurrent = Thread_GetCurrentThreadId(); 
 
    __SystemLock(); 
 
    if( !pEvent->isSignaled ) 
    {   //  The current thread will be suspended 
        P_IntListNode pNode = malloc( 
            sizeof(St_IntListNode) ); 
 
        pNode->Data = iCurrent; 
        pNode->pNext = NULL; 
 
        List_add( pEvent->SuspendedThreads, pNode ); 
 
        Thread_Suspend(iCurrent); 
        //  The statement above will internally call __SystemUnlock() 
    } 
    else 
    { 
        __SystemUnlock(); 
    } 
 
    return TRUE; 
} 
 
BOOL Event_Signal( P_Event pEvent ) 
{ 
    P_IntListNode p; 
 
    __SystemLock(); 
 
    pEvent->isSignaled = TRUE; 
 
    p = List_getFirst( pEvent->SuspendedThreads ); 
 
    //  Resume all threads waiting for the event 
    while( p != NULL ) 
    {    
        int iThread = p->Data; 
 
        //  pick off the first suspended thread 
        List_removeFirst( pEvent->SuspendedThreads ); 
 
        free( p ); 
 
        Thread_Resume( iThread ); 
        //  This statement above will internally call the __SystemUnlock function 
         
        __SystemLock(); 
        p = List_getFirst( pEvent->SuspendedThreads ); 
    } 
 
    __SystemUnlock(); 
 
    return TRUE; 
} 
 
BOOL Event_Reset( P_Event pEvent ) 
{ 
    __SystemLock(); 
    pEvent->isSignaled = FALSE; 
    __SystemUnlock(); 
 
    return TRUE; 
}