www.pudn.com > Graphicpach.rar > tempView.cpp


// tempView.cpp : implementation of the CTempView class 
// 
 
#include "stdafx.h" 
#include "temp.h" 
 
#include "tempDoc.h" 
#include "tempView.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CTempView 
 
IMPLEMENT_DYNCREATE(CTempView, CView) 
 
BEGIN_MESSAGE_MAP(CTempView, CView) 
	//{{AFX_MSG_MAP(CTempView) 
	ON_WM_CREATE() 
	ON_WM_DESTROY() 
	ON_WM_SIZE() 
	//}}AFX_MSG_MAP 
	// Standard printing commands 
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) 
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CTempView construction/destruction 
 
CTempView::CTempView() 
{ 
	// TODO: add construction code here 
 
} 
 
CTempView::~CTempView() 
{ 
} 
 
BOOL CTempView::PreCreateWindow(CREATESTRUCT& cs) 
{ 
	// TODO: Modify the Window class or styles here by modifying 
	//  the CREATESTRUCT cs 
    cs.style|=WS_CLIPCHILDREN|WS_CLIPSIBLINGS; 
	cs.cx=500; 
	cs.cy=500; 
	return CView::PreCreateWindow(cs); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CTempView drawing 
 
void CTempView::OnDraw(CDC* pDC) 
{ 
	CTempDoc* pDoc = GetDocument(); 
	ASSERT_VALID(pDoc); 
	// TODO: add draw code for native data here 
	wglMakeCurrent(pDC->m_hDC,m_hRC); 
	DrawScene();  //用户自定义函数,用于绘制三维场景 
	wglMakeCurrent(pDC->m_hDC,NULL); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CTempView printing 
 
BOOL CTempView::OnPreparePrinting(CPrintInfo* pInfo) 
{ 
	// default preparation 
	return DoPreparePrinting(pInfo); 
} 
 
void CTempView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
	// TODO: add extra initialization before printing 
} 
 
void CTempView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) 
{ 
	// TODO: add cleanup after printing 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CTempView diagnostics 
 
#ifdef _DEBUG 
void CTempView::AssertValid() const 
{ 
	CView::AssertValid(); 
} 
 
void CTempView::Dump(CDumpContext& dc) const 
{ 
	CView::Dump(dc); 
} 
 
CTempDoc* CTempView::GetDocument() // non-debug version is inline 
{ 
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CTempDoc))); 
	return (CTempDoc*)m_pDocument; 
} 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// CTempView message handlers 
 
int CTempView::OnCreate(LPCREATESTRUCT lpCreateStruct)  
{ 
	if (CView::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	// TODO: Add your specialized creation code here 
	PIXELFORMATDESCRIPTOR pfd= { 
		sizeof(PIXELFORMATDESCRIPTOR), 
			1, 
			PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL, 
			PFD_TYPE_RGBA, 
			24, 
			0,0,0,0,0,0, 
			0,0,0,0,0,0,0, 
			32, 
			0,0, 
			PFD_MAIN_PLANE, 
			0, 
			0,0,0 }; 
		CClientDC dc(this); 
		int pixelFormat=ChoosePixelFormat(dc.m_hDC,&pfd); 
		BOOL success=SetPixelFormat(dc.m_hDC,pixelFormat,&pfd); 
		m_hRC=wglCreateContext(dc.m_hDC); 
		//display(); 
	return 0; 
} 
 
void CTempView::OnDestroy()  
{ 
	CView::OnDestroy(); 
	wglDeleteContext(m_hRC); 
	// TODO: Add your message handler code here 
	 
} 
 
void CTempView::DrawScene() 
{ 
	glClearColor(0.25,0.40,0.70,0.0); 
	glShadeModel(GL_SMOOTH); 
	glClear(GL_COLOR_BUFFER_BIT); 
	glColor3f(1.0,1.0,1.0); 
	//glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0); 
	//glutWireSphere(1.0,0.5,0.5); 
	/*glBegin(GL_POLYGON); 
	  glVertex3f(0.25,0.25,0.0); 
	  glVertex3f(0.75,0.25,0.0); 
	  glVertex3f(0.75,0.75,0.0); 
	  glVertex3f(0.25,0.75,0.0); 
	glEnd(); 
	glFlush();*/ 
	//init(); 
	display(); 
	reshape(m_width,m_height); 
} 
 
void CTempView::OnSize(UINT nType, int cx, int cy)  
{ 
	CView::OnSize(nType, cx, cy); 
	 
	// TODO: Add your message handler code here 
	RECT rect; 
	CDC* dc = GetDC(); 
	GetClientRect(&rect); 
	wglMakeCurrent(dc->m_hDC, m_hRC); 
	glViewport(0, 0, rect.right, rect.bottom); 
	wglMakeCurrent(NULL,NULL); 
	ReleaseDC(dc);	 
} 
 
 
void CTempView::display() 
{ 
	glPushMatrix(); 
	glutWireSphere(0.2,20,16); 
	/*glBegin(GL_POLYGON); 
	glVertex3f(0.25,0.25,0.0); 
	glVertex3f(0.75,0.25,0.0); 
	glVertex3f(0.75,0.75,0.0); 
	glVertex3f(0.25,0.75,0.0); 
	glEnd();*/ 
	glRotatef((GLfloat)year,0.0,0.1,0.0); 
	glTranslatef(0.7,0.0,0.0); 
    glRotatef((GLfloat)day,0.0,0.1,0.0); 
	glutWireSphere(0.1,10,8); 
	/*glBegin(GL_POLYGON); 
	glVertex3f(0.25,0.25,0.0); 
	glVertex3f(0.75,0.25,0.0); 
	glVertex3f(0.75,0.75,0.0); 
	glVertex3f(0.25,0.75,0.0); 
	glEnd();*/ 
	glPopMatrix(); 
	glutSwapBuffers(); 
} 
 
BOOL CTempView::SetupView(int cx, int cy) 
{ 
	::glViewport(0, 0, cx, cy);	 
	return TRUE; 
} 
 
void CTempView::reshape(int w, int h) 
{ 
	SetupView(w,h); 
	glViewport(0,0,(GLsizei)m_width,(GLsizei)m_height); 
	glMatrixMode ( GL_PROJECTION ); 
	glLoadIdentity (); 
	gluPerspective(60.0,(GLfloat)m_width/(GLfloat)m_height,1.0,20.0); 
	glMatrixMode(GL_MODELVIEW); 
	glLoadIdentity (); 
	gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0); 
}