www.pudn.com > 6manager_server.rar > ClientUseSocket.cpp


// ClientUseSocket.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "manager_client.h" 
#include "ClientUseSocket.h" 
 
#include "manager_clientDlg.h" 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CClientUseSocket 
 
CClientUseSocket::CClientUseSocket() 
{ 
} 
 
CClientUseSocket::~CClientUseSocket() 
{ 
} 
 
 
// Do not edit the following lines, which are needed by ClassWizard. 
#if 0 
BEGIN_MESSAGE_MAP(CClientUseSocket, CSocket) 
	//{{AFX_MSG_MAP(CClientUseSocket) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
#endif	// 0 
 
///////////////////////////////////////////////////////////////////////////// 
// CClientUseSocket member functions 
 
void CClientUseSocket::OnReceive(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	((CManager_clientDlg*)(AfxGetApp()->m_pMainWnd))->GetScoketMsg(this); 
	CSocket::OnReceive(nErrorCode); 
	//当有信息传递到时,在用基类函数进行处理前,调用主对话框类函数GetSocketMsg 
	//对信息进行接收 
}