www.pudn.com > 6manager_server.rar > ClientUseSocket.cpp
// ClientUseSocket.cpp : implementation file
//
#include "stdafx.h"
#include "manager_client.h"
#include "ClientUseSocket.h"
#include "manager_clientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CClientUseSocket
CClientUseSocket::CClientUseSocket()
{
}
CClientUseSocket::~CClientUseSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CClientUseSocket, CSocket)
//{{AFX_MSG_MAP(CClientUseSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CClientUseSocket member functions
void CClientUseSocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
((CManager_clientDlg*)(AfxGetApp()->m_pMainWnd))->GetScoketMsg(this);
CSocket::OnReceive(nErrorCode);
//当有信息传递到时,在用基类函数进行处理前,调用主对话框类函数GetSocketMsg
//对信息进行接收
}