www.pudn.com > speech1.rar > Specch.cpp
// Specch.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Specch.h"
#include "SpecchDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSpecchApp
BEGIN_MESSAGE_MAP(CSpecchApp, CWinApp)
//{{AFX_MSG_MAP(CSpecchApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSpecchApp construction
CSpecchApp::CSpecchApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSpecchApp object
CSpecchApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSpecchApp initialization
BOOL CSpecchApp::InitInstance()
{
// Initialize OLE libraries
if (!AfxOleInit())
{
AfxMessageBox(IDP_OLE_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
VERIFY( 1 == InitSkinMagicLib( AfxGetInstanceHandle(), "Demo" ,
NULL, NULL ) );
VERIFY( 1 == LoadSkinFromResource( AfxGetInstanceHandle() , "KROMO" ,"SKINMAGIC") );
//VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
VERIFY( 1 == SetDialogSkin("Dialog" ));
// Parse the command line to see if launched as OLE server
if (RunEmbedded() || RunAutomated())
{
// Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleTemplateServer::RegisterAll();
}
else
{
// When a server application is launched stand-alone, it is a good idea
// to update the system registry in case it has been damaged.
COleObjectFactory::UpdateRegistryAll();
}
CSpecchDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
// dlg.WriteFileData() ;
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
// dlg.WriteFileData() ;
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}