www.pudn.com > speech1.rar > SkinMagicLib.h
/*************************************************************************** // This is a part of the SkinMagic SDK library. // Copyright (C) 2003-2002 Appspeed Inc. // All rights reserved. // // This source code is only intended as a supplement to the // SkinMagic SDK Reference and related electronic documentation // provided with the library. // See these sources for detailed information regarding the // SkinMagic SDK product. // SkinMagicLib SDK is a library designed for C/C++ programmer, // you can add the most popular function of changing skin to your // application with the API supplied by this library. SkinMagic // is picture-based skin system, you can power your application // with skin-changeable with simple call of several functions. // And with the skin editor of SkinMagicBuilder, you can customize // your own skin. *****************************************************************************/ #ifndef _SKINMAGICLIB_H__ #define _SKINMAGICLIB_H__ #include/////////////////////////////////////////////////////////////////////////// //Function: InitSkinMagicLib(HINSTANCE hInstance, char* szApplication , // char* szReserved1, // char* szReserved2 // //Parameters: // hInstance // [in] Handle of application instance. // szApplication // [in] Application defined in skin file. If you set this parameter the // library can only load the skin file which application object named // match szApplication. // szReserved1 // [in] Reserved. // szReserved2 // [in] Reserved. //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // InitSkinMagicLib function should be the first API called in SkinMagicLib SDK, // followed by other APIs. // For multithreaded applications, you must call InitSkinMagicLib in every thread. // int __stdcall InitSkinMagicLib( HINSTANCE hInstance, char* szApplication , char* szReserved1, char* szReserved2 ); /////////////////////////////////////////////////////////////////////////// //Function: LoadSkinFile( char* SkinFile ) // Load skin from file. //Parameters: // SkinFile // [in] Specifies the skin file name. //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // ExitSkinMagicLib function should be the last API called in SkinMagicLib SDK. // For multithreaded applications, you must call InitSkinMagicLib in every thread. void __stdcall ExitSkinMagicLib(); /////////////////////////////////////////////////////////////////////////// //Function: LoadSkinFile( char* SkinFile ) // Load skin from file. //Parameters: // SkinFile // [in] Specifies the skin file name. //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Load skin from file. int __stdcall LoadSkinFile( char* SkinFile ); /////////////////////////////////////////////////////////////////////////// //Function: LoadSkinFromResource(HMODULE hModule, char* lpSkinName ,char* lpType) // Use this function to load skin from resource. //Parameters: // hModule // [in] Handle to the module whose executable file contains the resource. // A value of NULL specifies the module handle associated with the image // file that the operating system used to create the current process. // lpSkinName // [in] Specifies the name of the skin resource. // lpType // [in] Specifies the resource type. //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // The application can use skin defined in resource. int __stdcall LoadSkinFromResource(HMODULE hModule, char* lpSkinName ,char* lpType); /////////////////////////////////////////////////////////////////////////// //Function: SetWindowSkin( HWND hWnd , char* SkinName ) // Use SetWindowSkin to skin the standard windows - with rectangular // opaque client area and region-based non-client area, menu bar, // system/maximize/minimize/close buttons, caption and sizing edges // and corners. // //Parameters: // hWnd // [in]Handle to the window to be remove skin. // SkinName // [in]Specifies the name of FrameWnd object which defined in skin file. // //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Use SetWindowSkin to skin the standard windows - with rectangular // opaque client area and region-based non-client area, menu bar, // system/maximize/minimize/close buttons, caption and sizing edges // and corners. int __stdcall SetWindowSkin( HWND hWnd , char* SkinName ); /////////////////////////////////////////////////////////////////////////// //Function: SetShapeWindowSkin( HWND hWnd , char* SkinName ) // Use SetShapeWindowSkin to skin application-specific windows // without non-client area and menu bar. These windows can have // absolutely any shape or even be translucent. // //Parameters: // hWnd // [in]Handle to the window to be remove skin. // SkinName // [in]Specifies the name of ShapeWnd object which defined in skin file. // //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Use SetShapeWindowSkin to skin application-specific windows // without non-client area and menu bar. These windows can have // absolutely any shape or even be translucent. // int __stdcall SetShapeWindowSkin( HWND hWnd , char* SkinName ); /////////////////////////////////////////////////////////////////////////// //Function: RemoveWindowSkin( HWND hWnd ) // set skin of new create dialog // //Parameters: // hWnd // [in]Handle to the window to be remove skin. // //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Use this function to remove window skin. // int __stdcall RemoveWindowSkin( HWND hWnd ); /////////////////////////////////////////////////////////////////////////// //Function: SetDialogSkin( char* szSkinName ) // set skin of new create dialog // //Parameters: // szSkinName // [in]Specifies the name of FrameWnd object which defined in skin file. // //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Use this function to set dialog skin. dialog will auto be skinned // after this function called. // int __stdcall SetDialogSkin( char* szSkinName ); /////////////////////////////////////////////////////////////////////////// //Function: SetSingleDialogSkin( HWND hWnd ,char* szSkinName ) // Set the skin of an dialog // //Parameters: // hWnd // [in]Handle to the dialog to be set skin. // szSkinName // [in]Specifies the skin nanem. // //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Use this function to set single dialog skin. // int __stdcall SetSingleDialogSkin( HWND hWnd , char* szSkinName ); /////////////////////////////////////////////////////////////////////////// //Function: RemoveDialogSkin() // This function will stop auto skin dialog. // the function will not remove the dialog's // skin which already set. The new create dialog will have no skin. // //Parameters: // none. //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Use this function to stop auto skin dialog. // int __stdcall RemoveDialogSkin(); /////////////////////////////////////////////////////////////////////////// //Function: EnableWindowScrollbarSkin( HWND hWnd ,int fnBar ) // Initialize the skin scrollbars for a window // //Parameters: // hWnd // [in]Handle to the window to be set skin scrollbar. // fnBar // [in]Specifies the type of scroll bar for which to skin. // This parameter can be one of the following values // SB_HORZ for the window's standard horizontal scroll bar. // SB_VERT for the window's standard scroll bar. // SB_BOTH for both horizontal and vertical scroll bar. // //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Use this function to skin your window scrollbar // int __stdcall EnableWindowScrollbarSkin( HWND hWnd ,int fnBar ); /////////////////////////////////////////////////////////////////////////// //Function: DisableWindowScrollbarSkin( HWND hWnd ) // disable the skin scrollbars for a window // //Parameters: // hWnd // [in]Handle to the window to be disable skin scrollbar. // //Return Values: // If the function success, the return value is nonzero // If the function fail, the return value is zero //Remarks: // Use this function to skin your window scrollbar // int __stdcall DisableWindowScrollbarSkin( HWND hWnd ); /////////////////////////////////////////////////////////////////////////// //Function: TrackSkinPopupMenu( HMENU hMenu,int x, int y, HWND hWnd ) // The TrackSkinPopupMenu function displays a shortcut menu at the // specified location and tracks the selection of items on the menu. // The shortcut menu can appear anywhere on the screen. // //Parameters // hMenu // [in] Handle to the shortcut menu to be displayed. // The handle can be obtained by calling CreatePopupMenu // to create a new shortcut menu, or by calling GetSubMenu // to retrieve a handle to a submenu associated with an // existing menu item. //uFlags // [in] Use zero of more of these flags to specify function options. // Use one of the following flags to specify how the function positions // the shortcut menu horizontally. // ------------------------------------------------------------------------------ // TPM_CENTERALIGN If this flag is set, the function centers the shortcut // menu horizontally relative to the coordinate specified // by the x parameter. // TPM_LEFTALIGN If this flag is set, the function positions the shortcut // menu so that its left side is aligned with the coordinate // specified by the x parameter. // TPM_RIGHTALIGN Positions the shortcut menu so that its right side is // aligned with the coordinate specified by the x parameter. // ------------------------------------------------------------------------------ // Use one of the following flags to specify how the function positions the shortcut // menu vertically. // TPM_BOTTOMALIGN If this flag is set, the function positions the shortcut // menu so that its bottom side is aligned with the coordinate // specified by the y parameter. // TPM_TOPALIGN If this flag is set, the function positions the shortcut // menu so that its top side is aligned with the coordinate // specified by the y parameter. // TPM_VCENTERALIGN If this flag is set, the function centers the shortcut menu // vertically relative to the coordinate specified by the y parameter. // // x // [in] Specifies the horizontal location of the shortcut menu, // in screen coordinates. // y // [in] Specifies the vertical location of the shortcut menu, // in screen coordinates. // hWnd // [in] Handle to the window that owns the shortcut menu. // This window receives all messages from the menu. // The window does not receive a WM_COMMAND message from the // menu until the function returns. BOOL __stdcall TrackSkinPopupMenu( HMENU hMenu, UINT uFlags, int x, int y, HWND hWnd ); #endif