www.pudn.com > 20041201221023_vczx_progtemplate.rar > Page.cpp
// Page.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Page.h"
#include "PageDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPageApp
BEGIN_MESSAGE_MAP(CPageApp, CWinApp)
//{{AFX_MSG_MAP(CPageApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageApp construction
CPageApp::CPageApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPageApp object
CPageApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CPageApp initialization
BOOL CPageApp::InitInstance()
{
AfxEnableControlContainer();
/**********************************Æô¶¯»Ãæ*****************************************************/
pSplashThread = (CSplashThread*) AfxBeginThread(RUNTIME_CLASS(CSplashThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
ASSERT(pSplashThread->IsKindOf(RUNTIME_CLASS(CSplashThread)));
pSplashThread->ResumeThread(); //Resume the thread now that we have set it up
Sleep(1000);
/**********************************Æô¶¯»Ãæ*****************************************************/
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// this->SetDialogBkColor(RGB(243,243,243));
CPageDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}