www.pudn.com > fi_treegen10.zip > guiTreeGen.h
// generated by Fast Light User Interface Designer (fluid) version 1.0010 #ifndef guiTreeGen_h #define guiTreeGen_h #include#include #include "graphics.h" #include #include #include #include #include #include #include #include #include class UI { public: UI(); Fl_Window *mainWindow; OGL_Window *ogl_window; Fl_Button *quit; private: inline void cb_quit_i(Fl_Button*, void*); static void cb_quit(Fl_Button*, void*); public: Fl_Value_Slider *zoom; private: inline void cb_zoom_i(Fl_Value_Slider*, void*); static void cb_zoom(Fl_Value_Slider*, void*); public: Fl_Value_Slider *recursion; private: inline void cb_recursion_i(Fl_Value_Slider*, void*); static void cb_recursion(Fl_Value_Slider*, void*); public: Fl_Repeat_Button *toggleTreeBase; private: inline void cb_toggleTreeBase_i(Fl_Repeat_Button*, void*); static void cb_toggleTreeBase(Fl_Repeat_Button*, void*); public: Fl_Button *reset; private: inline void cb_reset_i(Fl_Button*, void*); static void cb_reset(Fl_Button*, void*); public: Fl_Value_Slider *levelOfDetail; private: inline void cb_levelOfDetail_i(Fl_Value_Slider*, void*); static void cb_levelOfDetail(Fl_Value_Slider*, void*); public: Fl_Group *primitiveShape; Fl_Round_Button *linePrim; private: inline void cb_linePrim_i(Fl_Round_Button*, void*); static void cb_linePrim(Fl_Round_Button*, void*); public: Fl_Round_Button *planePrim; private: inline void cb_planePrim_i(Fl_Round_Button*, void*); static void cb_planePrim(Fl_Round_Button*, void*); public: Fl_Round_Button *cylPrim; private: inline void cb_cylPrim_i(Fl_Round_Button*, void*); static void cb_cylPrim(Fl_Round_Button*, void*); public: Fl_Round_Button *sphPrim; private: inline void cb_sphPrim_i(Fl_Round_Button*, void*); static void cb_sphPrim(Fl_Round_Button*, void*); public: Fl_Value_Slider *spread; private: inline void cb_spread_i(Fl_Value_Slider*, void*); static void cb_spread(Fl_Value_Slider*, void*); public: Fl_Value_Slider *twist; private: inline void cb_twist_i(Fl_Value_Slider*, void*); static void cb_twist(Fl_Value_Slider*, void*); public: Fl_Value_Slider *branchPerLev; private: inline void cb_branchPerLev_i(Fl_Value_Slider*, void*); static void cb_branchPerLev(Fl_Value_Slider*, void*); public: Fl_Repeat_Button *randomizer; private: inline void cb_randomizer_i(Fl_Repeat_Button*, void*); static void cb_randomizer(Fl_Repeat_Button*, void*); public: Fl_Repeat_Button *toggleColors; private: inline void cb_toggleColors_i(Fl_Repeat_Button*, void*); static void cb_toggleColors(Fl_Repeat_Button*, void*); public: Fl_Light_Button *toggleLeaves; private: inline void cb_toggleLeaves_i(Fl_Light_Button*, void*); static void cb_toggleLeaves(Fl_Light_Button*, void*); public: Fl_Light_Button *toggleTex; private: inline void cb_toggleTex_i(Fl_Light_Button*, void*); static void cb_toggleTex(Fl_Light_Button*, void*); public: Fl_Light_Button *polyDwgMode; private: inline void cb_polyDwgMode_i(Fl_Light_Button*, void*); static void cb_polyDwgMode(Fl_Light_Button*, void*); public: Fl_Light_Button *projMode; private: inline void cb_projMode_i(Fl_Light_Button*, void*); static void cb_projMode(Fl_Light_Button*, void*); public: Fl_Light_Button *togDisplayList; private: inline void cb_togDisplayList_i(Fl_Light_Button*, void*); static void cb_togDisplayList(Fl_Light_Button*, void*); public: Fl_Light_Button *worldAxis; private: inline void cb_worldAxis_i(Fl_Light_Button*, void*); static void cb_worldAxis(Fl_Light_Button*, void*); public: Fl_Button *aboutButton; private: inline void cb_aboutButton_i(Fl_Button*, void*); static void cb_aboutButton(Fl_Button*, void*); public: Fl_Window *aboutWindow; Fl_Return_Button *okButton; private: inline void cb_okButton_i(Fl_Return_Button*, void*); static void cb_okButton(Fl_Return_Button*, void*); public: Fl_Output *alexEmail; Fl_Output *fusionURL; void show(); void resetUI(); }; #endif