www.pudn.com > vc++ODBC+student.zip > lhwy.cpp
// lhwy.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "lhwy.h" #include "lhwyDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #include///////////////////////////////////////////////////////////////////////////// // CLhwyApp BEGIN_MESSAGE_MAP(CLhwyApp, CWinApp) //{{AFX_MSG_MAP(CLhwyApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLhwyApp construction CLhwyApp::CLhwyApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CLhwyApp object CLhwyApp theApp; ///////////////////////////////////////////////////////////////////////////// // CLhwyApp initialization BOOL CLhwyApp::InitInstance() { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } CString sPath; GetModuleFileName(NULL,sPath.GetBufferSetLength(MAX_PATH+1),MAX_PATH); sPath.ReleaseBuffer (); int nPos; nPos=sPath.ReverseFind ('\\'); sPath=sPath.Left (nPos); nPos=sPath.ReverseFind('\\'); sPath=sPath.Left (nPos); CString lpszFile = sPath + "\\lhwy.mdb"; char* szDesc; int mlen; szDesc=new char[256]; sprintf(szDesc,"DSN=%s? DESCRIPTION=TOC support source? DBQ=%s? FIL=MicrosoftAccess? DEFAULTDIR=%s?? ","lhwy",lpszFile,sPath); mlen = strlen(szDesc); for (int i=0; i ReportError(); pE->Delete(); return FALSE; } AfxEnableControlContainer(); //SetDialogBkColor(RGB(140,130,210),RGB(255,0,0)); SetDialogBkColor (RGB (140, 180, 220), RGB ( 255 ,0 , 0 ) ); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CLhwyDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }