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#if !defined(AFX_FAMILYMAINT_H__A7B04954_8FE4_11D3_A32A_00A024931528__INCLUDED_) 
#define AFX_FAMILYMAINT_H__A7B04954_8FE4_11D3_A32A_00A024931528__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
// FamilyMaint.h : header file 
// 
class CFamily; 
///////////////////////////////////////////////////////////////////////////// 
// CFamilyMaint frame 
 
class CFamilyMaint : public CFrameWnd 
{ 
	DECLARE_DYNCREATE(CFamilyMaint) 
 
	CFamilyMaint();           // protected constructor used by dynamic creation 
 
// Attributes 
public: 
 
// Operations 
public: 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CFamilyMaint) 
	//}}AFX_VIRTUAL 
	struct PersonStruct 
	{ 
		long FamilyID; 
		long PersonID; 
		CString FirstName; 
		CString LastName; 
		CFamily* Family; 
	}; 
	void ShowFamily( CFamilyMaint::PersonStruct* PS); 
protected: 
	CDialogBar m_wndFamilyMaintBar; 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	CSplitterWnd m_wndSplitter; 
	virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext); 
	virtual ~CFamilyMaint(); 
 
 
	// Generated message map functions 
	//{{AFX_MSG(CFamilyMaint) 
	afx_msg void OnMaintsearch(); 
	afx_msg void OnDestroy(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
private: 
 
	void ClearTree(); 
	void DeleteChildren(CTreeCtrl* Tree, HTREEITEM item); 
 
 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_FAMILYMAINT_H__A7B04954_8FE4_11D3_A32A_00A024931528__INCLUDED_)