www.pudn.com > DandD.zip > DragList.h


#if !defined(AFX_DRAGLIST_H__92DCBD1D_DD48_11D3_B712_00A40080D29C__INCLUDED_) 
#define AFX_DRAGLIST_H__92DCBD1D_DD48_11D3_B712_00A40080D29C__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
// DragList.h : header file 
// 
#include "DropTarget.h" 
#include "DropSource.h" 
 
///////////////////////////////////////////////////////////////////////////// 
// CDragList window 
 
class CDragList : public CListBox,	public CDropTarget, public CDropSource  
{ 
// Construction 
public: 
	CDragList(); 
   void operator delete(void* p) 
        { CEdit::operator delete(p); 
		  CDropTarget::operator delete(p); } 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CDragList) 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CDragList(); 
	virtual BOOL OnDrop(CWnd* pWnd, COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point ); 
	// Generated message map functions 
protected: 
	virtual void CompleteMove(); 
 
	//{{AFX_MSG(CDragList) 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
 
	DECLARE_MESSAGE_MAP() 
private: 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_DRAGLIST_H__92DCBD1D_DD48_11D3_B712_00A40080D29C__INCLUDED_)