www.pudn.com > Map_OpenGL.rar > Map_OpenGLView.cpp
// Map_OpenGLView.cpp : implementation of the CMap_OpenGLView class
//
#include "stdafx.h"
#include "Map_OpenGL.h"
#include "Map_OpenGLDoc.h"
#include "Map_OpenGLView.h"
#include "Map_Tool.h"
#include "math.h"
#define GL_PI 3.1415
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMap_OpenGLView
IMPLEMENT_DYNCREATE(CMap_OpenGLView, CGLEnabledView)
BEGIN_MESSAGE_MAP(CMap_OpenGLView, CGLEnabledView)
//{{AFX_MSG_MAP(CMap_OpenGLView)
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONUP()
ON_WM_KEYDOWN()
ON_WM_TIMER()
ON_COMMAND(ID_TRIANGLE, OnTriangle)
ON_UPDATE_COMMAND_UI(ID_TRIANGLE, OnUpdateTriangle)
ON_COMMAND(ID_COLOR, OnColor)
ON_UPDATE_COMMAND_UI(ID_COLOR, OnUpdateColor)
ON_COMMAND(ID_BITMAP, OnBitmap)
ON_UPDATE_COMMAND_UI(ID_BITMAP, OnUpdateBitmap)
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMap_OpenGLView construction/destruction
ShowMap CMap_OpenGLView::m_showmap=nonemap;
CMap_OpenGLView::CMap_OpenGLView()
{
// TODO: add construction code here
x_angle=0;
y_angle=0;
Key_x=Key_z=Key_y=0;
m_showmap=triangle;
}
CMap_OpenGLView::~CMap_OpenGLView()
{
}
/*
BOOL CMap_OpenGLView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMap_OpenGLView drawing
void CMap_OpenGLView::OnDraw(CDC* pDC)
{
CMap_OpenGLDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
*/
/////////////////////////////////////////////////////////////////////////////
// CMap_OpenGLView printing
BOOL CMap_OpenGLView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CMap_OpenGLView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CMap_OpenGLView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
void CMap_OpenGLView::OnDrawGL(void)
{
CMap_OpenGLDoc* pDoc=GetDocument();
ASSERT(pDoc);
if(CMap_Tool::map_select==Map_binarydem)
{
float midx,midz,midy;
pDoc->m_binarydem.GetMidDate(midx,midz,midy);
glTranslated(-midx,-midy,-midz);
glTranslated(Key_x,Key_y,Key_z);
pDoc->m_binarydem.showtriagDem();
}
if(CMap_Tool::map_select==Map_texttin)
{
float tinmidx,tinmidy,tinmidz;
pDoc->m_tindate.GetMidDate(tinmidx,tinmidy,tinmidz);
glTranslated(-tinmidx,-tinmidy,-tinmidz);
glTranslated(Key_x,Key_y,Key_z);
pDoc->m_tindate.Show3DMode();
}
}
void CMap_OpenGLView::SetRC(void)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
if(m_showmap==triangle)
{
glPolygonMode(GL_FRONT,GL_LINE);
}
if(m_showmap==color)
{
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
}
glEnable(GL_CULL_FACE);
//高置明暗处理是平直还是光滑的
glShadeModel(GL_SMOOTH);
//本函数为删除隐藏表面而设置深度缓冲区
glDepthFunc(GL_LESS);
}
/////////////////////////////////////////////////////////////////////////////
// CMap_OpenGLView diagnostics
#ifdef _DEBUG
void CMap_OpenGLView::AssertValid() const
{
CView::AssertValid();
}
void CMap_OpenGLView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMap_OpenGLDoc* CMap_OpenGLView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMap_OpenGLDoc)));
return (CMap_OpenGLDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMap_OpenGLView message handlers
void CMap_OpenGLView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
mousedownpoint=point;
SetCapture();
CGLEnabledView::OnLButtonDown(nFlags, point);
}
void CMap_OpenGLView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(GetCapture()==this)
{
y_angle=double(point.x-mousedownpoint.x)/3.6;
x_angle=double(point.y-mousedownpoint.y)/3.6;
Invalidate(TRUE);
mousedownpoint=point;
}
CGLEnabledView::OnMouseMove(nFlags, point);
}
void CMap_OpenGLView::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
mousedownpoint=CPoint(0,0);
ReleaseCapture();
CGLEnabledView::OnLButtonUp(nFlags, point);
}
void CMap_OpenGLView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(nChar=='W' || nChar==VK_UP)
{
Key_z=Key_z+100;
}
if(nChar=='A' || nChar==VK_LEFT)
{
Key_x=Key_x+100;
}
if(nChar=='D' || nChar==VK_RIGHT)
{
Key_x=Key_x-100;
}
if(nChar=='S' || nChar==VK_DOWN)
{
Key_z=Key_z-100;
}
if(nChar=='Z')
{
Key_y=Key_y+50;
}
if(nChar=='X')
{
Key_y=Key_y-50;
}
CGLEnabledView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CMap_OpenGLView::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CRect m_maprc;
GetClientRect(m_maprc);
InvalidateRect(m_maprc);
CGLEnabledView::OnTimer(nIDEvent);
}
//这个为显示三角形格网
void CMap_OpenGLView::OnTriangle()
{
// TODO: Add your command handler code here
m_showmap=triangle;
}
void CMap_OpenGLView::OnUpdateTriangle(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->SetCheck(m_showmap==triangle);
}
//渲染
void CMap_OpenGLView::OnColor()
{
// TODO: Add your command handler code here
m_showmap=color;
}
void CMap_OpenGLView::OnUpdateColor(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->SetCheck(m_showmap==color);
}
//贴图
void CMap_OpenGLView::OnBitmap()
{
// TODO: Add your command handler code here
m_showmap=bit;
}
void CMap_OpenGLView::OnUpdateBitmap(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->SetCheck(m_showmap==bit);
}