www.pudn.com > renju_src.rar > RenjuView.h


// RenjuView.h : interface of the CRenjuView class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_RENJUVIEW_H__BB3CDB64_67AE_47D0_9619_6D9A8CC73189__INCLUDED_) 
#define AFX_RENJUVIEW_H__BB3CDB64_67AE_47D0_9619_6D9A8CC73189__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "ListenSocket.h" 
#include "ClientSocket.h" 
#include "Midi.h" 
 
class CRenjuView : public CView 
{ 
protected: // create from serialization only 
	CRenjuView(); 
	DECLARE_DYNCREATE(CRenjuView) 
 
// Attributes 
public: 
	CRenjuDoc* GetDocument(); 
 
	CListenSocket* m_pListenSocket; 
	CClientSocket* m_pClientSocket; 
	CClientSocket* m_pClientSocket2; 
	BOOL m_bMyTurn; 
	BOOL m_bLinked; 
	BOOL m_bOpponentWin; 
	BOOL m_bInGame; 
	int m_nColor; 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CRenjuView) 
	public: 
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	void DrawPieces(); 
	BOOL IsWin(int x, int y); 
	void DestroyClientSocket2(); 
	void DestroyClientSocket(); 
	void CreateClientSocket(CString& strAddress); 
	void DestroyListenSocket(); 
	void CreateListenSocket(); 
 
	void ResetCoords(); 
	void OneStep(int x, int y); 
	void RequestAccepted(int accept); 
 
	virtual ~CRenjuView(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
	int m_nCoords[DIVISIONS][DIVISIONS]; 
	CPoint m_ptLastStep; 
 
	BOOL m_bMusicOn; 
	CMidi m_midi; 
 
// Generated message map functions 
protected: 
	void PlayBGMusic(LPCSTR FileName); 
	//{{AFX_MSG(CRenjuView) 
	afx_msg void OnPaint(); 
	afx_msg void OnActionLink(); 
	afx_msg void OnUpdateActionLink(CCmdUI* pCmdUI); 
	afx_msg void OnActionDislink(); 
	afx_msg void OnUpdateActionDislink(CCmdUI* pCmdUI); 
	afx_msg void OnActionSurrender(); 
	afx_msg void OnUpdateActionSurrender(CCmdUI* pCmdUI); 
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnActionNew(); 
	afx_msg void OnUpdateActionNew(CCmdUI* pCmdUI); 
	afx_msg void OnMusicMusic(); 
	afx_msg void OnUpdateMusicMusic(CCmdUI* pCmdUI); 
	afx_msg void OnTimer(UINT nIDEvent); 
	//}}AFX_MSG 
	afx_msg LRESULT OnNewGame(WPARAM wParam, LPARAM lParam); 
	DECLARE_MESSAGE_MAP() 
}; 
 
#ifndef _DEBUG  // debug version in RenjuView.cpp 
inline CRenjuDoc* CRenjuView::GetDocument() 
   { return (CRenjuDoc*)m_pDocument; } 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_RENJUVIEW_H__BB3CDB64_67AE_47D0_9619_6D9A8CC73189__INCLUDED_)