www.pudn.com > renju_src.rar > ListenSocket.cpp


// ListenSocket.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "Renju.h" 
#include "RenjuDoc.h" 
#include "RenjuView.h" 
#include "ListenSocket.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CListenSocket 
CListenSocket::CListenSocket(CRenjuView* pView) 
{ 
	m_pView = pView; 
} 
 
CListenSocket::~CListenSocket() 
{ 
} 
 
 
// Do not edit the following lines, which are needed by ClassWizard. 
#if 0 
BEGIN_MESSAGE_MAP(CListenSocket, CSocket) 
	//{{AFX_MSG_MAP(CListenSocket) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
#endif	// 0 
 
///////////////////////////////////////////////////////////////////////////// 
// CListenSocket member functions 
 
void CListenSocket::OnAccept(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	// not linked now 
	if(!m_pView->m_bLinked) 
	{	 
		int result = AfxMessageBox(_T("Want to accept a new game?"), MB_YESNO); 
 
		if(result == IDYES) 
		{ 
			m_pView->RequestAccepted(IDYES); 
		} 
		else 
		{ 
			m_pView->RequestAccepted(IDNO); 
		} 
	} 
	// already linked to others 
	else 
	{ 
		m_pView->RequestAccepted(IDNO); 
	} 
 
	CSocket::OnAccept(nErrorCode); 
}