www.pudn.com > Game_11.rar > Role.h


// Role.h: interface for the CRole class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(ROLE_H_DEFINED) 
#define ROLE_H_DEFINED 
 
#include "Unit.h" 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
class CRole :public CUnit 
{ 
public: 
	CRole(LPDIRECT3DDEVICE9 pDevice,char *strMeshFile,CTerrain *pTerrain); 
	virtual ~CRole(); 
protected: 
	int Level; 
	long Experiece; 
	float HP; 
	float MP; 
 
}; 
 
#endif // !defined(ROLE_H_DEFINED)