www.pudn.com > Game_11.rar > InvalidObject.X
xof 0303txt 0032
template FVFData {
DWORD dwFVF;
DWORD nDWords;
array DWORD data[nDWords];
}
template EffectInstance {
STRING EffectFilename;
[...]
}
template EffectParamFloats {
<3014b9a0-62f5-478c-9b86-e4ac9f4e418b>
STRING ParamName;
DWORD nFloats;
array FLOAT Floats[nFloats];
}
template EffectParamString {
<1dbc4c88-94c1-46ee-9076-2c28818c9481>
STRING ParamName;
STRING Value;
}
template EffectParamDWord {
STRING ParamName;
DWORD Value;
}
Material PDX01_-_Default {
0.588235;0.588235;0.588235;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"BTNtempW.tga";
}
}
Frame Mesh01 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
20;
-64.737900;65.107002;0.000000;,
-64.737900;-62.892799;0.000000;,
63.261902;-62.892799;0.000000;,
63.261902;65.107002;0.000000;,
-64.737900;65.107002;128.000000;,
63.261902;65.107002;128.000000;,
63.261902;-62.892799;128.000000;,
-64.737900;-62.892799;128.000000;,
-64.737900;65.107002;0.000000;,
63.261902;65.107002;0.000000;,
63.261902;65.107002;128.000000;,
-64.737900;65.107002;128.000000;,
63.261902;-62.892799;0.000000;,
63.261902;65.107002;128.000000;,
63.261902;-62.892799;0.000000;,
-64.737900;-62.892799;0.000000;,
-64.737900;-62.892799;128.000000;,
63.261902;-62.892799;128.000000;,
-64.737900;-62.892799;0.000000;,
-64.737900;65.107002;128.000000;;
12;
3;0,2,1;,
3;2,0,3;,
3;4,6,5;,
3;6,4,7;,
3;8,10,9;,
3;10,8,11;,
3;3,6,12;,
3;6,3,13;,
3;14,16,15;,
3;16,14,17;,
3;18,19,0;,
3;19,18,7;;
MeshNormals {
10;
-0.707107;0.000000;-0.707107;,
0.000000;0.000000;-1.000000;,
0.707107;0.000000;-0.707107;,
0.000000;0.000000;1.000000;,
0.707107;0.000000;0.707107;,
-0.707107;0.000000;0.707107;,
0.000000;1.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000000;,
-1.000000;0.000000;0.000000;;
12;
3;0,1,1;,
3;1,0,2;,
3;3,4,3;,
3;4,3,5;,
3;6,6,6;,
3;6,6,6;,
3;2,4,7;,
3;4,2,7;,
3;8,8,8;,
3;8,8,8;,
3;9,9,0;,
3;9,9,5;;
}
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
{ PDX01_-_Default }
}
MeshTextureCoords {
20;
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
1.000000;1.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;;
}
}
}