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//----------------------------------------------------------------------------- // File: Sound.h //----------------------------------------------------------------------------- #ifndef __AS_SOUND_H__ #define __AS_SOUND_H__ // Definitions: *************************************************************** #define GAME_SAMPLES 4 // The number of sounds /////////////////////////////////////////////////////////////////////////////// // Variables: ***************************************************************** extern char byCurrentMusic[256]; extern AS_FMOD_SAMPLE GameSample[GAME_SAMPLES]; extern AS_FMOD_SAMPLE *pPairFoundSample, *pNoPairFoundSample, *pRotateCardSample, *pClickOnCardSample; extern AS_FMOD_MUSIC GameMusic; extern char **pbyFoundMusic; // The names of the found music extern int iFoundMusic; // The number of found music files /////////////////////////////////////////////////////////////////////////////// // Functions: ***************************************************************** extern void LoadSamples(void); extern void StartCurrentMusic(void); extern void RestartSoundSystem(void); extern void StartMusic(char *); extern void StopMusic(void); extern void CheckMusic(void); extern void EnumerateMusic(void); extern void DestroyFoundMusic(void); /////////////////////////////////////////////////////////////////////////////// #endif // __AS_SOUND_H__