www.pudn.com > coolMEMORY.rar > AS_Engine.h


//----------------------------------------------------------------------------- 
// File: AS_Engine.h 
//----------------------------------------------------------------------------- 
 
#ifndef __AS_ENGINE_H__ 
#define __AS_ENGINE_H__ 
 
 
// Definitions: *************************************************************** 
#define AS_WINDOW_NAME "AS-Engine" 
enum {MODULE_INTRO, MODULE_MENU, MODULE_GAME}; 
#define AS_GAME_INFO_FILE "Game.ini" 
#define AS_LOG_FILE "Log.html" 
#define GAME_NAME "Memory" 
#define GAME_VERSION "V1.0" 
#define GAME_WINDOW_NAME "Memory" 
#define MD2_FILE "Model files (*.md2)\0*.md2\0" 
#define JPG_FILE "JPG files (*.jpg)\0*.jpg\0" 
#define BMP_FILE "BMP files (*.bmp)\0*.bmp\0" 
#define PPM_FILE "PPM files (*.ppm)\0*.ppm\0" 
#define TGA_FILE "TGA files (*.tga)\0*.tga\0" 
#define TXT_FILE "Text files (*.txt)\0*.txt\0" 
#define TEXTURE_FILES \ 
		TEXT("JPG Files (*.jpg)\0*.jpg\0") \ 
		TEXT("BMP Files (*.bmp)\0*.bmp\0") \ 
		TEXT("PPM Files (*.ppm)\0*.ppm\0") \ 
		TEXT("TGA Files (*.tga)\0*.tga\0") \ 
		TEXT("All Files (*.*)\0*.*;\0\0") 
#define MUSIC_FILES \ 
		TEXT("Audio files (*.mp3; *.wav;)\0*.mp3; *.wav\0")\ 
		TEXT("Midi Files (*.mid; *.midi;)\0*.mid; *.midi;\0")\ 
		TEXT("Mod Files (*.it; *.mod; *.s3m; *.xm)\0*.it; *.mod; *.s3m; *.xm\0")\ 
		TEXT("All Files (*.*)\0*.*;\0\0") 
/////////////////////////////////////////////////////////////////////////////// 
 
// Includes: ****************************************************************** 
#include "AS_BibIncludes.h" 
#include "..\Resource.h" 
#include "AS_ProgressWindow.h" 
#include "AS_Window.h" 
#include "AS_OpenGL.h" 
#include "AS_Config.h" 
#include "AS_Language.h" 
#include "AS.h" 
#include "AS_MD2.h" 
#include "AS_Fmod.h" 
// DirectX stuff: 
#include "AS_DXInput.h" 
// Math stuff: 
#include "AS_Math.h" 
#include "AS_Vector.h" 
// Other stuff: 
#include "AS_Camera.h" 
#include "AS_Stuff.h" 
#include "AS_Plane.h" 
#include "..\ModuleHeaders.h" 
/////////////////////////////////////////////////////////////////////////////// 
 
 
#endif // __AS_ENGINE__