www.pudn.com > triangulation.rar > trianglulationView.h, change:2002-06-18,size:3523b


// trianglulationView.h : interface of the CTrianglulationView class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_) 
#define AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "stdafx.h" 
class CTrianglulationView : public CView 
{ 
protected: // create from serialization only 
	CTrianglulationView(); 
	DECLARE_DYNCREATE(CTrianglulationView) 
 
// Attributes 
public: 
	CTrianglulationDoc* GetDocument(); 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CTrianglulationView) 
	public: 
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	protected: 
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); 
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); 
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	bool SameSide(int number1,int number2,int number3,int number4); 
	int  PointIsInside(int number1,int number2,int number3); 
	void developpoint(double u,double v); 
	double    fuzhiz(double u,double v); 
	double    fuzhiy(double u,double v); 
	double    fuzhix(double u,double v); 
	void      canshufuzhi(); 
	bool      Intersect(int point1x,int point1y,int point2x,int point2y,int point3x,int point3y,int point4x,int point4y); 
	double    length(Tpoint  point1,Tpoint  point2); 
	double    jiajiao(Tpoint  point1,Tpoint point2,Tpoint  point3); 
	void      uvpingmian(); 
	void      lunkuo(); 
	int       Isout(int  number1,int number2,int number3); 
	void      AboutEdge(); 
	bool      IsOutSide(int  number1,int number2); 
	double    edge(int number1,int number2); 
	double    abc(double number1,double number2); 
	double    AR(int  number1,int  number2,int number3); 
	bool      PointToLine(int  number1,int  number2,int  number3); 
	bool      IsIntersect(int  number1,int number2,int number3,int number4); 
	double    threepoint(int number1,int number2,int number3); 
	int       PointRelToEdge(Edge edge); 
	double    cosofthreepoint(int number1,int number2,int number3); 
	bool      IsVisual(Edge edge,int number2); 
	void      triangulate(); 
	void      parametricspace(); 
	virtual   ~CTrianglulationView(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CTrianglulationView) 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnTriangulate(); 
	afx_msg void OnMouseMove(UINT nFlags, CPoint point); 
	afx_msg void OnTuxing(); 
	afx_msg void On3d(); 
	afx_msg void On2d(); 
	afx_msg void Ondevelopedsurface(); 
	afx_msg void OnSelectPoint(); 
	afx_msg void Onuvtriangulation(); 
	afx_msg void Onll(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
#ifndef _DEBUG  // debug version in trianglulationView.cpp 
inline CTrianglulationDoc* CTrianglulationView::GetDocument() 
   { return (CTrianglulationDoc*)m_pDocument; } 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_)