www.pudn.com > Simple-shooting-game.zip > CCCompatibility.m, change:2012-02-07,size:7904b



/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

// AUTOMATICALLY GENERATED. DO NOT EDIT

#include "CCCompatibility.h"
#if CC_COMPATIBILITY_WITH_0_8
@implementation AccelAmplitude
@end

@implementation AccelDeccelAmplitude
@end

@implementation Action
@end

@implementation ActionManager
@end

@implementation Animate
@end

@implementation Animation
@end

@implementation AtlasAnimation
@end

@implementation AtlasNode
@end

@implementation AtlasSprite
@end

@implementation AtlasSpriteFrame
@end

@implementation AtlasSpriteManager
@end

@implementation BezierBy
@end

@implementation BezierTo
@end

@implementation BitmapFontAtlas
@end

@implementation BitmapFontConfiguration
@end

@implementation Blink
@end

@implementation CallFunc
@end

@implementation CallFuncN
@end

@implementation CallFuncND
@end

@implementation Camera
@end

@implementation CameraAction
@end

@implementation CocosNode
@end

@implementation ColorLayer
@end

@implementation DeccelAmplitude
@end

@implementation DelayTime
@end

@implementation Director
@end

@implementation DisplayLinkDirector
@end

@implementation EaseAction
@end

@implementation EaseBackIn
@end

@implementation EaseBackInOut
@end

@implementation EaseBackOut
@end

@implementation EaseBounce
@end

@implementation EaseBounceIn
@end

@implementation EaseBounceInOut
@end

@implementation EaseBounceOut
@end

@implementation EaseElastic
@end

@implementation EaseElasticIn
@end

@implementation EaseElasticInOut
@end

@implementation EaseElasticOut
@end

@implementation EaseExponentialIn
@end

@implementation EaseExponentialInOut
@end

@implementation EaseExponentialOut
@end

@implementation EaseIn
@end

@implementation EaseInOut
@end

@implementation EaseOut
@end

@implementation EaseRateAction
@end

@implementation EaseSineIn
@end

@implementation EaseSineInOut
@end

@implementation EaseSineOut
@end

@implementation FadeBLTransition
@end

@implementation FadeDownTransition
@end

@implementation FadeIn
@end

@implementation FadeOut
@end

@implementation FadeOutBLTiles
@end

@implementation FadeOutDownTiles
@end

@implementation FadeOutTRTiles
@end

@implementation FadeOutUpTiles
@end

@implementation FadeTRTransition
@end

@implementation FadeTo
@end

@implementation FadeTransition
@end

@implementation FadeUpTransition
@end

@implementation FastDirector
@end

@implementation FiniteTimeAction
@end

@implementation FlipAngularTransition
@end

@implementation FlipX3D
@end

@implementation FlipXTransition
@end

@implementation FlipY3D
@end

@implementation FlipYTransition
@end

@implementation Grabber
@end

@implementation Grid3D
@end

@implementation Grid3DAction
@end

@implementation GridAction
@end

@implementation GridBase
@end

@implementation Hide
@end

@implementation InstantAction
@end

@implementation IntervalAction
@end

@implementation JumpBy
@end

@implementation JumpTiles3D
@end

@implementation JumpTo
@end

@implementation JumpZoomTransition
@end

@implementation Label
@end

@implementation LabelAtlas
@end

@implementation Layer
@end

@implementation Lens3D
@end

@implementation Liquid
@end

@implementation Menu
@end

@implementation MenuItem
@end

@implementation MenuItemAtlasFont
@end

@implementation MenuItemFont
@end

@implementation MenuItemImage
@end

@implementation MenuItemLabel
@end

@implementation MenuItemSprite
@end

@implementation MenuItemToggle
@end

@implementation MotionStreak
@end

@implementation MoveBy
@end

@implementation MoveInBTransition
@end

@implementation MoveInLTransition
@end

@implementation MoveInRTransition
@end

@implementation MoveInTTransition
@end

@implementation MoveTo
@end

@implementation MultiplexLayer
@end

@implementation OrbitCamera
@end

@implementation OrientedTransitionScene
@end

@implementation PVRTexture
@end

@implementation PageTurn3D
@end

@implementation PageTurnTransition
@end

@implementation ParallaxNode
@end

@implementation ParticleExplosion
@end

@implementation ParticleFire
@end

@implementation ParticleFireworks
@end

@implementation ParticleFlower
@end

@implementation ParticleGalaxy
@end

@implementation ParticleMeteor
@end

@implementation ParticleRain
@end

@implementation ParticleSmoke
@end

@implementation ParticleSnow
@end

@implementation ParticleSpiral
@end

@implementation ParticleSun
@end

@implementation ParticleSystem
@end

@implementation Place
@end

@implementation PointParticleSystem
@end

@implementation QuadParticleSystem
@end

@implementation RenderTexture
@end

@implementation Repeat
@end

@implementation RepeatForever
@end

@implementation ReuseGrid
@end

@implementation ReverseTime
@end

@implementation Ribbon
@end

@implementation RibbonSegment
@end

@implementation Ripple3D
@end

@implementation RotateBy
@end

@implementation RotateTo
@end

@implementation RotoZoomTransition
@end

@implementation ScaleBy
@end

@implementation ScaleTo
@end

@implementation Scene
@end

@implementation Scheduler
@end

@implementation Sequence
@end

@implementation Shaky3D
@end

@implementation ShakyTiles3D
@end

@implementation ShatteredTiles3D
@end

@implementation Show
@end

@implementation ShrinkGrowTransition
@end

@implementation ShuffleTiles
@end

@implementation SlideInBTransition
@end

@implementation SlideInLTransition
@end

@implementation SlideInRTransition
@end

@implementation SlideInTTransition
@end

@implementation Spawn
@end

@implementation Speed
@end

@implementation SplitCols
@end

@implementation SplitColsTransition
@end

@implementation SplitRows
@end

@implementation SplitRowsTransition
@end

@implementation Sprite
@end

@implementation StandardTouchHandler
@end

@implementation StopGrid
@end

@implementation TMXLayer
@end

@implementation TMXLayerInfo
@end

@implementation TMXMapInfo
@end

@implementation TMXTiledMap
@end

@implementation TMXTilesetInfo
@end

@implementation TargetedTouchHandler
@end

@implementation Texture2D
@end

@implementation TextureAtlas
@end

@implementation TextureMgr
@end

@implementation TextureNode
@end

@implementation ThreadedFastDirector
@end

@implementation TileMapAtlas
@end

@implementation TiledGrid3D
@end

@implementation TiledGrid3DAction
@end

@implementation Timer
@end

@implementation TimerDirector
@end

@implementation TintBy
@end

@implementation TintTo
@end

@implementation ToggleVisibility
@end

@implementation TouchDispatcher
@end

@implementation TouchHandler
@end

@implementation TransitionScene
@end

@implementation TurnOffTiles
@end

@implementation TurnOffTilesTransition
@end

@implementation Twirl
@end

@implementation Waves
@end

@implementation Waves3D
@end

@implementation WavesTiles3D
@end

@implementation ZoomFlipAngularTransition
@end

@implementation ZoomFlipXTransition
@end

@implementation ZoomFlipYTransition
@end


#endif // CC_COMPATIBILITY_WITH_0_8