www.pudn.com > Simple-shooting-game.zip > CCBlockSupport.h, change:2012-02-07,size:1647b


/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2010 Stuart Carnie
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */


#import <Foundation/Foundation.h>

/** @file
 cocos2d blocks support
 */

// To comply with Apple Objective C runtime (this is defined in NSObjCRuntime.h)
#if !defined(NS_BLOCKS_AVAILABLE)
	#if __BLOCKS__
		#define NS_BLOCKS_AVAILABLE 1
	#else
		#define NS_BLOCKS_AVAILABLE 0
	#endif
#endif

#if NS_BLOCKS_AVAILABLE

@interface NSObject(CCBlocksAdditions)

- (void)ccCallbackBlock;
- (void)ccCallbackBlockWithSender:(id)sender;

@end

#endif // NS_BLOCKS_AVAILABLE