www.pudn.com > Simple-shooting-game.zip > CCAnimationCache.m, change:2012-02-07,size:2607b


/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2010 Ricardo Quesada
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

#import "ccMacros.h"
#import "CCAnimationCache.h"
#import "CCAnimation.h"
#import "CCSprite.h"


@implementation CCAnimationCache

#pragma mark CCAnimationCache - Alloc, Init & Dealloc

static CCAnimationCache *sharedAnimationCache_=nil;

+ (CCAnimationCache *)sharedAnimationCache
{
	if (!sharedAnimationCache_)
		sharedAnimationCache_ = [[CCAnimationCache alloc] init];
		
	return sharedAnimationCache_;
}

+(id)alloc
{
	NSAssert(sharedAnimationCache_ == nil, @"Attempted to allocate a second instance of a singleton.");
	return [super alloc];
}

+(void)purgeSharedAnimationCache
{
	[sharedAnimationCache_ release];
	sharedAnimationCache_ = nil;
}

-(id) init
{
	if( (self=[super init]) ) {
		animations_ = [[NSMutableDictionary alloc] initWithCapacity: 20];
	}
	
	return self;
}

- (NSString*) description
{
	return [NSString stringWithFormat:@"<%@ = %08X | num of animations =  %i>", [self class], self, [animations_ count]];
}

-(void) dealloc
{
	CCLOGINFO(@"cocos2d: deallocing %@", self);
	
	[animations_ release];
	[super dealloc];
}

#pragma mark CCAnimationCache - load/get/del

-(void) addAnimation:(CCAnimation*)animation name:(NSString*)name
{
	[animations_ setObject:animation forKey:name];
}

-(void) removeAnimationByName:(NSString*)name
{
	if( ! name )
		return;
	
	[animations_ removeObjectForKey:name];
}

-(CCAnimation*) animationByName:(NSString*)name
{
	return [animations_ objectForKey:name];
}

@end