www.pudn.com > netdxf-14863.zip > DxfObjectCode.cs, change:2011-11-15,size:4783b


#region netDxf, Copyright(C) 2009 Daniel Carvajal, Licensed under LGPL. 
 
//                        netDxf library 
// Copyright (C) 2009 Daniel Carvajal (haplokuon@gmail.com) 
//  
// This library is free software; you can redistribute it and/or 
// modify it under the terms of the GNU Lesser General Public 
// License as published by the Free Software Foundation; either 
// version 2.1 of the License, or (at your option) any later version. 
//  
// The above copyright notice and this permission notice shall be included in all 
// copies or substantial portions of the Software. 
//  
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.  
 
#endregion 
 
namespace netDxf 
{ 
    /// <summary> 
    /// Dxf entities codes. 
    /// </summary> 
    public sealed class DxfObjectCode 
    { 
        /// <summary> 
        /// application registry. 
        /// </summary> 
        public const string AppId = "APPID"; 
 
        /// <summary> 
        /// dimension style. 
        /// </summary> 
        public const string DimStyle = "DIMSTYLE"; 
 
        /// <summary> 
        /// block record. 
        /// </summary> 
        public const string BlockRecord = "BLOCK_RECORD"; 
 
        /// <summary> 
        /// line type. 
        /// </summary> 
        public const string LineType = "LTYPE"; 
 
        /// <summary> 
        /// layer. 
        /// </summary> 
        public const string Layer = "LAYER"; 
 
        /// <summary> 
        /// viewport. 
        /// </summary> 
        public const string ViewPort = "VPORT"; 
 
        /// <summary> 
        /// text style. 
        /// </summary> 
        public const string TextStyle = "STYLE"; 
 
        /// <summary> 
        /// view. 
        /// </summary> 
        public const string View = "VIEW"; 
 
        /// <summary> 
        /// ucs. 
        /// </summary> 
        public const string Ucs = "UCS"; 
 
        /// <summary> 
        /// block. 
        /// </summary> 
        public const string Block = "BLOCK"; 
 
        /// <summary> 
        /// block. 
        /// </summary> 
        public const string BlockEnd = "ENDBLK"; 
 
        /// <summary> 
        /// line. 
        /// </summary> 
        public const string Line = "LINE"; 
 
        /// <summary> 
        /// ellipse. 
        /// </summary> 
        public const string Ellipse = "ELLIPSE"; 
 
        /// <summary> 
        /// polyline. 
        /// </summary> 
        public const string Polyline = "POLYLINE"; 
 
        /// <summary> 
        /// light weight polyline. 
        /// </summary> 
        public const string LightWeightPolyline = "LWPOLYLINE"; 
 
        /// <summary> 
        /// circle. 
        /// </summary> 
        public const string Circle = "CIRCLE"; 
 
        /// <summary> 
        /// point. 
        /// </summary> 
        public const string Point = "POINT"; 
 
        /// <summary> 
        /// arc. 
        /// </summary> 
        public const string Arc = "ARC"; 
 
        /// <summary> 
        /// solid. 
        /// </summary> 
        public const string Solid = "SOLID"; 
 
        /// <summary> 
        /// text string. 
        /// </summary> 
        public const string Text = "TEXT"; 
 
        /// <summary> 
        /// 3d face. 
        /// </summary> 
        public const string Face3D = "3DFACE"; 
 
        /// <summary> 
        /// block insertion. 
        /// </summary> 
        public const string Insert = "INSERT"; 
 
        /// <summary> 
        /// hatch. 
        /// </summary> 
        public const string Hatch = "HATCH"; 
 
        /// <summary> 
        /// attribute definition. 
        /// </summary> 
        public const string AttributeDefinition = "ATTDEF"; 
 
        /// <summary> 
        /// attribute. 
        /// </summary> 
        public const string Attribute = "ATTRIB"; 
 
        /// <summary> 
        /// vertex. 
        /// </summary> 
        public const string Vertex = "VERTEX"; 
 
        /// <summary> 
        /// end sequence. 
        /// </summary> 
        public const string EndSequence = "SEQEND"; 
 
        /// <summary> 
        /// dim. 
        /// </summary> 
        public const string Dimension = "DIMENSION"; 
 
        /// <summary> 
        /// dictionary. 
        /// </summary> 
        public const string Dictionary = "DICTIONARY"; 
    } 
}