www.pudn.com > netdxf-14863.zip > DxfObject.cs, change:2011-11-15,size:3007b
#region netDxf, Copyright(C) 2009 Daniel Carvajal, Licensed under LGPL. // netDxf library // Copyright (C) 2009 Daniel Carvajal (haplokuon@gmail.com) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #endregion using System; namespace netDxf { /// <summary> /// Represents the base class for all dxf objects. /// </summary> public class DxfObject { #region private fields private readonly string codeName; private string handle; #endregion #region constructors /// <summary> /// Initializes a new instance of the <c>DxfObject</c> class. /// </summary> public DxfObject(string codeName) { this.codeName = codeName; } #endregion #region public properties /// <summary> /// Gets the dxf entity type string. /// </summary> public string CodeName { get { return this.codeName; } } /// <summary> /// Gets or sets the handle asigned of the dxf object. /// </summary> /// <remarks>Only the getter is public.</remarks> public string Handle { get { return this.handle; } internal set { this.handle = value;} } #endregion #region public methods /// <summary> /// Asigns a handle to the object based in a integer counter. /// </summary> /// <param name="entityNumber">Number to asign.</param> /// <returns>Next avaliable entity number.</returns> /// <remarks> /// Some objects might consume more than one, is, for example, the case of polylines that will asign /// automatically a handle to its vertexes. The entity number will be converted to an hexadecimal number. /// </remarks> internal virtual int AsignHandle(int entityNumber) { this.handle = Convert.ToString(entityNumber, 16); return entityNumber + 1; } #endregion } }