www.pudn.com > C sharp和MapObjects实现.rar > NetLayer.cs
using System;
using System.Collections;
namespace MainSystem
{
public class NetPoint
{
public double x;
public double y;
public NetPoint()
{
x = 0;
y = 0;
}
public NetPoint( double x, double y )
{
this.x = x;
this.y = y;
}
}
public class NetLine
{
// 属性
public ArrayList m_pCoords = null;
private MapObjects2.MapLayer m_layer = null;
// 构造函数
public NetLine(MapObjects2.MapLayer layer)
{
m_pCoords = new ArrayList();
m_layer = layer;
}
// 计算线的几何长度
public double CalcLength()
{
double dLength = 0.0 ; // 保存计算出的线几何长度的结果
int loop ; // 保存循环计数
// 检查线的有效性
if ( m_pCoords.Count < 2 )
return 0.0 ;
// 计算线的几何长度
double dist = 0.0 ;
for ( loop = 1 ; loop < m_pCoords.Count ; loop ++ )
{
dist = Math.Sqrt ( ( ((NetPoint)m_pCoords[loop -1]).x - ((NetPoint)m_pCoords[loop]).x ) *
( ((NetPoint)m_pCoords[loop -1]).x - ((NetPoint)m_pCoords[loop]).x ) +
( ((NetPoint)m_pCoords[loop -1]).y - ((NetPoint)m_pCoords[loop]).y ) *
( ((NetPoint)m_pCoords[loop -1]).y - ((NetPoint)m_pCoords[loop]).y ) ) ;
dLength += dist ;
}
return dLength ;
}
// 通过线的id得到线数据
public bool GetLineData(int id)
{
MapObjects2.Recordset rs;
rs = m_layer.SearchExpression("GeoID = " + id.ToString());
if (null == rs)
return false;
rs.MoveFirst();
if (rs.EOF)
return false;
MapObjects2.Line line = (MapObjects2.Line)rs.Fields.Item("shape").Value;
MapObjects2.Points pts;
pts = (MapObjects2.Points)line.Parts.Item(0);
m_pCoords.Clear();
for (int i = 0; i < pts.Count; i ++)
{
NetPoint pt = new NetPoint(pts.Item(i).X,pts.Item(i).Y);
m_pCoords.Add(pt);
}
return true;
}
// 得到距离某点最近的线段,返回该线段的id
public int GetNearestLineData( double x, double y)
{
MapObjects2.Recordset rs = m_layer.Records;
MapObjects2.Point pt = new MapObjects2.PointClass();
pt.X = x;
pt.Y = y;
double dDist = 9999999;
int id = -1;
rs.MoveFirst();
while(!rs.EOF)
{
MapObjects2.Line line= (MapObjects2.Line)rs.Fields.Item("shape").Value;
double d = line.DistanceTo(pt);
if (dDist > d)
{
dDist = d;
string szValue = rs.Fields.Item("Geoid").ValueAsString;
id = Convert.ToInt32(szValue);
}
rs.MoveNext();
}
if (id != -1)
{
if (!GetLineData(id))
return -1;
}
return id;
}
public void AddCoord( NetPoint pt )
{
m_pCoords.Add( pt );
}
public bool IsPtCoincide( NetPoint ptFirst, NetPoint ptSecond )
{
if ( Math.Abs(ptFirst.x - ptSecond.x ) <= 0.00000001 &&
Math.Abs(ptFirst.y - ptSecond.y ) <= 0.00000001 )
return true;
return false;
}
public void GetNearestPoint( NetPoint ptP, NetPoint ptA, NetPoint ptB,
out NetPoint ptNearest, out double dDistance )
{
double Px,Py,Ax,Ay,Bx,By ;
double AB2,PA2,PB2,AB,PA,PB,S,AREA ;
double med,med1,k1,k2,b1,b2 ;
ptNearest = new NetPoint();
dDistance = 0;
if ( IsPtCoincide(ptA,ptB) )
{
ptNearest = ptA;
return ;
}
Px = ptP.x ;
Py = ptP.y ;
Ax = ptA.x ;
Ay = ptA.y ;
Bx = ptB.x ;
By = ptB.y ;
AB2 = (Ax - Bx) * (Ax - Bx) + (Ay - By) * (Ay - By) ;
PB2 = (Px - Bx) * (Px - Bx) + (Py - By) * (Py - By) ;
PA2 = (Ax - Px) * (Ax - Px) + (Ay - Py) * (Ay - Py) ;
if(PA2 + AB2 < PB2 || AB2 + PB2 < PA2)
{
if(PA2>PB2)
{
med = PB2 ;
ptNearest.x = Bx ;
ptNearest.y = By ;
}
else
{
med = PA2 ;
ptNearest.x = Ax ;
ptNearest.y = Ay ;
}
med = Math.Sqrt(med) ;
dDistance = med ;
return ;
}
if (PA2 < 0.00000001 || PB2 < 0.00000001)
{
if(PA2 < 0.00000001)
{
med = Math.Sqrt(PA2) ;
dDistance = med ;
ptNearest.x = Ax ;
ptNearest.y = Ay ;
return ;
}
else
{
med = Math.Sqrt(PB2) ;
dDistance = med ;
ptNearest.x = Bx ;
ptNearest.y = By ;
return ;
}
}
AB = Math.Sqrt(AB2) ;
PA = Math.Sqrt(PA2) ;
PB = Math.Sqrt(PB2) ;
S = (AB + PA + PB) / 2.0 ;
AREA = S ;
AREA *= (S - PA) ;
AREA *= (S - PB) ;
AREA *= (S - AB) ;
AREA = Math.Sqrt(AREA) ;
med = (2.0 * AREA) / AB ;
dDistance = med ;
med = Ay - By ;
med1 = Ax - Bx ;
if(Math.Abs(med) < 0.00000001 || Math.Abs(med1) < 0.00000001)
{
if(Math.Abs(med) < 0.00000001)
{
ptNearest.x = Px ;
ptNearest.y = Ay ;
}
else
{
ptNearest.y = Py ;
ptNearest.x = Ax ;
}
}
else
{
k1 = (Ay - By) / ( Ax - Bx) ;
k2 = -1.0 / k1 ;
b1 = Ay - k1 * Ax ;
b2 = Py - k2 * Px ;
S = (b2 - b1) / (k1 - k2) ;
ptNearest.x = S ;
S = k1 * S + b1 ;
ptNearest.y = S ;
}
return;
}
public void GetNearestPoint( NetPoint point, out NetPoint ptNearestPoint,
out int nSegmentIndex,out double dLeastDistance )
{
int nPointNum = m_pCoords.Count;
double dDistance;
NetPoint ptTemp;
GetNearestPoint( point, (NetPoint)m_pCoords[0],(NetPoint)m_pCoords[1],out ptNearestPoint,out dLeastDistance);
nSegmentIndex = 0 ;
//遍历每一条弧段来搜索最近的点
int nIndex ;
for( nIndex = 1 ; nIndex < nPointNum-1 ; nIndex ++ )
{
//得到最近的点
GetNearestPoint( point, (NetPoint)m_pCoords[0], (NetPoint)m_pCoords[1], out ptTemp, out dDistance ) ;
//比较最小的距离
if( dDistance < dLeastDistance )
{
dLeastDistance = dDistance ;
ptNearestPoint = ptTemp ;
nSegmentIndex = nIndex ;
}
}
return ;
}
// 获得根据给定点分裂线得到的两个部分的比例, 但并不真正分裂线
// point: 给定点
// ptNearestPoint: 分裂线时的分裂点 (返回)
// dRatio: 起始结点部分的比例 (返回)
public bool GetSplitRatioByNearestPoint( NetPoint point, out NetPoint ptNearest, out double dRatio )
{
int nIndex;
double dDistance;
int nPointNum = m_pCoords.Count;
//首先得到最近的点和线段索引
GetNearestPoint( point, out ptNearest, out nIndex, out dDistance );
//检查线上最近的点是否与首尾点相重合
if( nIndex == 0 )
{
if( IsPtCoincide( ptNearest, (NetPoint)m_pCoords[0] ) )
{
dRatio = 0;
return true;
}
}
if( nIndex == nPointNum-2 )
{
if( IsPtCoincide( ptNearest, (NetPoint)m_pCoords[nPointNum-1] ))
{
dRatio = 1;
return true;
}
}
//计算分裂出来的第二条线的长度
int nLoop;
double dLength = 0;
//如果最近点与本线上的下一点不重合,则需将最近点计算在内
if ( !IsPtCoincide(ptNearest, (NetPoint)m_pCoords[nIndex+1] ) )
{
dLength += Math.Sqrt( ( ((NetPoint)m_pCoords[nIndex+1]).x - ptNearest.x ) *
( ((NetPoint)m_pCoords[nIndex+1]).x - ptNearest.x ) +
( ((NetPoint)m_pCoords[nIndex+1]).y - ptNearest.y ) *
( ((NetPoint)m_pCoords[nIndex+1]).y - ptNearest.y )
);
}
for( nLoop = nIndex+2 ; nLoop < nPointNum ; nLoop ++ )
{
dLength += Math.Sqrt( ( ((NetPoint)m_pCoords[nLoop]).x - ((NetPoint)m_pCoords[nLoop-1]).x ) *
( ((NetPoint)m_pCoords[nLoop]).x - ((NetPoint)m_pCoords[nLoop-1]).x ) +
( ((NetPoint)m_pCoords[nLoop]).y - ((NetPoint)m_pCoords[nLoop-1]).y ) *
( ((NetPoint)m_pCoords[nLoop]).y - ((NetPoint)m_pCoords[nLoop-1]).y )
);
}
dRatio = 1 - dLength / CalcLength();
return true;
}
}
public class NetEdge
{
public int nLink; // 连接的弧段索引(数组下标索引)
public float fAngle; // 该弧段的水平夹角
public NetEdge()
{
nLink = -1;
fAngle = 0;
}
};
public class NetNode : NetPoint
{
public ArrayList m_arrLinks = null; // 与该点连接的弧段数组, 弧段按角度排序
public NetNode()
{
m_arrLinks = new ArrayList();
}
public NetNode( double x, double y )
{
this.x = x;
this.y = y;
m_arrLinks = new ArrayList();
}
// 加入一个连接的弧段(调用前需确定弧段是连接在该点上的)
public bool Add( int nLink, double dAngle )
{
// 结点连接的弧段按角度排序
int i = 0;
for ( i = 0; i < m_arrLinks.Count; i++ )
{
if ( dAngle < ((NetEdge)m_arrLinks[i]).fAngle )
break;
}
NetEdge pEdge = new NetEdge();
pEdge.nLink = nLink;
pEdge.fAngle = (float)dAngle;
m_arrLinks.Insert(i, pEdge );
return true;
}
// 删除一个已连接的弧段
public bool Remove( int nLink )
{
for ( int i = 0; i < m_arrLinks.Count ; i++ )
{
if ( nLink == ((NetEdge)m_arrLinks[i]).nLink )
{
m_arrLinks.RemoveAt( i );
break;
}
}
return true;
}
// 得到一个连接弧段的角度
public double GetLinkAngle( int nLink )
{
for ( int i = 0; i < m_arrLinks.Count ; i++ )
{
if ( nLink == ((NetEdge)m_arrLinks[i]).nLink )
{
return ((NetEdge)m_arrLinks[i]).fAngle;
}
}
return -1;
}
}
// 网络弧段(链)类
public class NetLink
{
public int m_GeoID; // 弧段ID(GeoID)
public int m_nFNode; // 起始结点(数组下标索引)
public int m_nTNode; // 终止结点(数组下标索引)
public double m_fLength; // 长度
public double m_fFromImp; // 正向阻力(阻力系数*长度 或 (1+阻力系数)*长度)
public double m_fToImp; // 逆向阻力
public NetLink()
{
m_GeoID = -1;
m_nFNode = -1;
m_nTNode = -1;
m_fLength = 0;
m_fFromImp = 0;
m_fToImp = 0;
}
public void Copy( NetLink link )
{
m_GeoID = link.m_GeoID;
m_nFNode = link.m_nFNode;
m_nTNode = link.m_nTNode;
m_fLength = link.m_fLength;
m_fFromImp = link.m_fFromImp;
m_fToImp = link.m_fToImp;
}
public bool IsEqual( NetLink link )
{
return m_GeoID == link.m_GeoID;
}
}
public class NetLinkSeg
{
public int nSegID; // 分裂点后面的部分的弧段索引(数组下标索引)
public double dRatio; // 分裂点前面的到起始结点部分的比例
};
// 用于备份弧段的类
public class NetLinkBackup
{
public int m_nIndex; // 弧段的索引
public NetLink m_Link=null; // 备份的弧段对象
public ArrayList m_arrSegs; // 该弧段被多次分割的比例列表, 数目=段数-1, 即等于分裂点数
public NetLinkBackup()
{
m_nIndex = -1;
m_Link = new NetLink();
m_arrSegs = new ArrayList();
}
public bool Add( int nSeg, double dRatio )
{
int i = 0;
for ( i = 0; i < m_arrSegs.Count; i++ )
{
if ( dRatio < ((NetLinkSeg)m_arrSegs[i]).dRatio )
break;
}
NetLinkSeg pSeg = new NetLinkSeg();
pSeg.nSegID = nSeg;
pSeg.dRatio = dRatio;
m_arrSegs.Insert( i, pSeg );
return true;
}
}
public class NetPath
{
public double m_dLength; // 该点到给定点的最短路径长度, -1表示无穷大,即不连通
public int m_nPreNode; // 该点在该路径上的前趋结点
public NetPath()
{
m_dLength = -1;
m_nPreNode = -1;
}
}
///
/// Summary description for NetLayer.
///
public class NetLayer
{
private ArrayList m_arrLinks; // 弧段表
private ArrayList m_arrNodes; // 结点表
private ArrayList m_arrStops; // 站点表
private ArrayList m_arrLinkBackups; // 弧段备份表
private int m_nLinkNum; // 原始弧段数目(网络拓扑建立完成后) 注意: 和m_arrLinks的大小可能是不相等的
private int m_nNodeNum; // 原始结点数目(网络拓扑建立完成后) 注意: 和m_arrNodes的大小可能是不相等的
private NetPath[] m_pPath; // 某一个点到所有点的最短路径. 每个点只记录它在路径上的前趋结点
private MapObjects2.MapLayer m_layer = null;
private System.Data.DataSet m_dataSet = null;
public NetLayer(MapObjects2.MapLayer layer, System.Data.DataSet dataSet)
{
m_nLinkNum = 0;
m_nNodeNum = 0;
m_pPath = null;
m_dataSet = dataSet;
m_layer = layer;
}
public bool ReadNetTable()
{
m_arrLinks = new ArrayList();
m_arrNodes = new ArrayList();
m_arrStops = new ArrayList();
m_arrLinkBackups = new ArrayList();
System.Data.DataTable Tbl = m_dataSet.Tables["AAT"];
System.Data.DataRow[] rows = Tbl.Select();
foreach (System.Data.DataRow myRow in rows)
{
NetLink lk = new NetLink();
lk.m_GeoID = (int)myRow["GeoID"];
lk.m_nFNode = (int)myRow["FNODE"];
lk.m_nTNode = (int)myRow["TNODE"];
lk.m_fLength = (double)myRow["LENGTH"];
lk.m_fFromImp = (double)myRow["FIMP"];
lk.m_fToImp = (double)myRow["TIMP"];
m_arrLinks.Add( lk );
}
Tbl = m_dataSet.Tables["NAT"];
rows = Tbl.Select();
foreach (System.Data.DataRow myRow in rows)
{
int nNode, nLink;
double x, y, dAngle;
string szArcID, szAngle;
nNode = (int)myRow["NODEID"];
x = (double)myRow["X"];
y = (double)myRow["Y"];
szArcID = myRow["ARCID"].ToString();
szAngle = myRow["ANGLE"].ToString();
NetNode node = new NetNode(x,y);
m_arrNodes.Add( node );
int nPos;
string szTemp;
while ( (nPos = szArcID.IndexOf( ';' )) != -1 )
{
szTemp = szArcID.Substring( 0,nPos );
nLink = Convert.ToInt32( szTemp );
szArcID = szArcID.Substring( nPos+1 );
nPos = szAngle.IndexOf( ';' );
if ( nPos == -1 )
continue;
szTemp = szAngle.Substring(0, nPos );
dAngle = Convert.ToDouble( szTemp );
szAngle = szAngle.Substring( nPos + 1 );
node.Add( nLink, dAngle );
}
}
return true;
}
public bool PathAnalysis( double x1, double y1, double x2, double y2, out ArrayList path )
{
path = new ArrayList();
NetPoint pt1 = new NetPoint( x1, y1 );
NetPoint pt2 = new NetPoint( x2, y2 );
ArrayList points = new ArrayList();
points.Add( pt1 );
points.Add( pt2 );
ArrayList stops = null;
if ( !LoadStops( points, out stops ) )
return false;
if ( stops.Count != 2 )
return false;
ArrayList nodes = null;
double dDistance;
dDistance = Path( (int)stops[0], (int)stops[1], out nodes, false );
if ( dDistance < 0 )
return false;
NetLine line = null;
if ( !CreateResultPath( nodes, out line, false ) )
return false;
for ( int i = 0; i < line.m_pCoords.Count; i++ )
{
path.Add( ((NetPoint)line.m_pCoords[i]).x );
path.Add( ((NetPoint)line.m_pCoords[i]).y );
}
UnloadStops();
return true;
}
// 加入一组坐标作为站点或者中心点, 用于分析. LoadStops与UnloadStops必须一一对应
private bool LoadStops( ArrayList pPoints, out ArrayList pNodes )
{
int nLineID;
int i, nNewNode;
NetPoint ptNearest;
double dRatio;
pNodes = new ArrayList();
// 先清空站点表
m_arrStops.Clear();
int nNum = pPoints.Count;
for ( i = 0; i < nNum; i++ )
{
// 计算距离该点最近的线
NetLine line = new NetLine(m_layer);
nLineID = line.GetNearestLineData( ((NetPoint)pPoints[i]).x, ((NetPoint)pPoints[i]).y);
if ( nLineID == -1 )
{
line = null;
return false;
}
// 计算该点分裂该线的位置, 并不实际分裂该线, 只是计算分裂的比例, 用于更改弧段表和结点表
dRatio = 0;
line.GetSplitRatioByNearestPoint( (NetPoint)pPoints[i], out ptNearest, out dRatio );
// 更新弧段表和结点表
UpdateLinkNodeTable( nLineID, ptNearest, dRatio, out nNewNode );
line = null;
if ( pNodes.Count > 0 )
{
if ( ((int)pNodes[pNodes.Count-1]) == nNewNode )
continue;
}
pNodes.Add( nNewNode );
}
// 填充需要返回的结点数组
if ( pNodes.Count == 0 )
{
pNodes = null;
return false;
}
return true;
}
// 外部结点更新弧段表和结点表
// nNewNode: 加入该点后返回的新结点的标识
private bool UpdateLinkNodeTable( int nLineID, NetPoint ptNearest, double dRatio, out int nNewNode )
{
int i, j;
bool bFound;
double dRatio2;
int nCurLink, nNewLink;
int nCurFNode, nCurTNode;
nNewNode = -1;
// 与某条弧段的首点或者位点重合, 不需要更改弧段表和结点表
if ( Math.Abs(dRatio) < 0.00000001 )
{
// 首点
nCurLink = GetNode( nLineID, out nCurFNode, out nCurTNode );
nNewNode = nCurFNode;
return true;
}
else if ( Math.Abs(1-dRatio) < 0.00000001 )
{
// 尾点
nCurLink = GetNode( nLineID, out nCurFNode, out nCurTNode );
nNewNode = nCurTNode;
return true;
}
bFound = false;
for ( i = 0; i < m_arrLinkBackups.Count; i++ )
{
if ( ((NetLinkBackup)m_arrLinkBackups[i]).m_Link.m_GeoID == nLineID )
{
bFound = true;
break;
}
}
if ( bFound )
{
for ( j = 0; j < ((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs.Count; j++ )
{
// 如果新点与原有的点重合, 则直接返回原来的点
double r = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[j]).dRatio;
if ( Math.Abs( r - dRatio) < 0.00000001 )
{
if ( j == 0 )
{
nCurLink = GetNode( nLineID, out nCurFNode, out nCurTNode );
nNewNode = nCurTNode;
return true;
}
else
{
nCurLink = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[j-1]).nSegID;
nNewNode = ((NetLink)m_arrLinks[nCurLink]).m_nTNode;
return true;
}
}
// 没有重合的点
r = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[j]).dRatio;
if ( dRatio < r )
break;
}
if ( j == 0 )
{
// 第一段
nCurLink = GetNode( nLineID, out nCurFNode, out nCurTNode );
if ( nCurLink == -1 )
return false;
// 更新结点表
nNewLink = m_arrLinks.Count;
NetNode pNode = new NetNode( ptNearest.x, ptNearest.y );
pNode.Add( nNewLink, -1 ); // 这里暂时用-1角度,待修改 Add code here
pNode.Add( nCurLink, -1 );
m_arrNodes.Add( pNode );
((NetNode)m_arrNodes[nCurTNode]).Remove( nCurLink );
((NetNode)m_arrNodes[nCurTNode]).Add( nNewLink, -1 );
// 更新弧段表
nNewNode = m_arrNodes.Count - 1;
dRatio2 = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[0]).dRatio;
NetLink pLink = new NetLink();
pLink.m_GeoID = nLineID;
pLink.m_nFNode = nNewNode;
pLink.m_nTNode = ((NetLink)m_arrLinks[((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[0]).nSegID]).m_nFNode;
pLink.m_fLength = (float)(((NetLink)m_arrLinks[nCurLink]).m_fLength * ( dRatio2 - dRatio ));
pLink.m_fFromImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fFromImp * ( dRatio2 - dRatio ));
pLink.m_fToImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fToImp * ( dRatio2 - dRatio ));
m_arrLinks.Add( pLink );
((NetLink)m_arrLinks[nCurLink]).m_nTNode = nNewNode;
((NetLink)m_arrLinks[nCurLink]).m_fLength = (float)(((NetLink)m_arrLinks[nCurLink]).m_fLength * dRatio);
((NetLink)m_arrLinks[nCurLink]).m_fFromImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fFromImp * dRatio);
((NetLink)m_arrLinks[nCurLink]).m_fToImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fToImp* dRatio);
((NetLinkBackup)m_arrLinkBackups[i]).Add( nNewLink, dRatio );
}
else if ( j == ((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs.Count )
{
// 最后一段
nCurLink = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[j-1]).nSegID;
nCurFNode = ((NetLink)m_arrLinks[nCurLink]).m_nFNode;
nCurTNode = ((NetLink)m_arrLinks[nCurLink]).m_nTNode;
// 更新结点表
nNewLink = m_arrLinks.Count;
NetNode pNode = new NetNode( ptNearest.x, ptNearest.y );
pNode.Add( nNewLink, -1 ); // 这里暂时用-1角度,待修改 Add code here
pNode.Add( nCurLink, -1 );
m_arrNodes.Add( pNode );
double dAngle = ((NetNode)m_arrNodes[nCurTNode]).GetLinkAngle( nCurLink ); // 最后一段保留原角度
((NetNode)m_arrNodes[nCurTNode]).Remove( nCurLink );
((NetNode)m_arrNodes[nCurTNode]).Add( nNewLink, dAngle );
// 更新弧段表
nNewNode = m_arrNodes.Count - 1;
NetLink pLink = new NetLink();
pLink.m_GeoID = nLineID;
pLink.m_nFNode = nNewNode;
pLink.m_nTNode = nCurTNode;
pLink.m_fLength = (float)(((NetLink)m_arrLinks[i]).m_fLength * ( 1 - dRatio ));
pLink.m_fFromImp = (float)(((NetLink)m_arrLinks[i]).m_fFromImp * ( 1 - dRatio ));
pLink.m_fToImp = (float)(((NetLink)m_arrLinks[i]).m_fToImp * ( 1 - dRatio ));
m_arrLinks.Add( pLink );
dRatio2 = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[j-1]).dRatio;
((NetLink)m_arrLinks[nCurLink]).m_nTNode = nNewNode;
((NetLink)m_arrLinks[nCurLink]).m_fLength = (float)(((NetLink)m_arrLinks[nCurLink]).m_fLength * ( dRatio - dRatio2) );
((NetLink)m_arrLinks[nCurLink]).m_fFromImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fFromImp * ( dRatio - dRatio2) );
((NetLink)m_arrLinks[nCurLink]).m_fToImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fToImp* ( dRatio - dRatio2) );
((NetLinkBackup)m_arrLinkBackups[i]).Add( nNewLink, dRatio );
}
else
{
// 中间某一段
nCurLink = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[j-1]).nSegID;
nCurFNode = ((NetLink)m_arrLinks[nCurLink]).m_nFNode;
nCurTNode = ((NetLink)m_arrLinks[nCurLink]).m_nTNode;
// 更新结点表
nNewLink = m_arrLinks.Count;
NetNode pNode = new NetNode( ptNearest.x, ptNearest.y );
pNode.Add( nNewLink, -1 ); // 这里暂时用-1角度,待修改 Add code here
pNode.Add( nCurLink, -1 );
m_arrNodes.Add( pNode );
((NetNode)m_arrNodes[nCurTNode]).Remove( nCurLink );
((NetNode)m_arrNodes[nCurTNode]).Add( nNewLink, -1 );
// 更新弧段表
nNewNode = m_arrNodes.Count - 1;
dRatio2 = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[j]).dRatio;
NetLink pLink = new NetLink();
pLink.m_GeoID = nLineID;
pLink.m_nFNode = nNewNode;
pLink.m_nTNode = nCurTNode;
pLink.m_fLength = (float)(((NetLink)m_arrLinks[i]).m_fLength * ( dRatio2 - dRatio ));
pLink.m_fFromImp = (float)(((NetLink)m_arrLinks[i]).m_fFromImp * ( dRatio2 - dRatio ));
pLink.m_fToImp = (float)(((NetLink)m_arrLinks[i]).m_fToImp * ( dRatio2 - dRatio ));
m_arrLinks.Add( pLink );
dRatio2 = ((NetLinkSeg)((NetLinkBackup)m_arrLinkBackups[i]).m_arrSegs[j-1]).dRatio;
((NetLink)m_arrLinks[nCurLink]).m_nTNode = nNewNode;
((NetLink)m_arrLinks[nCurLink]).m_fLength = (float)(((NetLink)m_arrLinks[nCurLink]).m_fLength * ( dRatio - dRatio2) );
((NetLink)m_arrLinks[nCurLink]).m_fFromImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fFromImp * ( dRatio - dRatio2) );
((NetLink)m_arrLinks[nCurLink]).m_fToImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fToImp* ( dRatio - dRatio2) );
((NetLinkBackup)m_arrLinkBackups[i]).Add( nNewLink, dRatio );
}
}
else
{
nCurLink = GetNode( nLineID, out nCurFNode, out nCurTNode );
if ( nCurLink == -1 )
return false;
nNewLink = m_arrLinks.Count;
// 备份
NetLinkBackup pBackup = new NetLinkBackup();
pBackup.m_nIndex = nCurLink;
pBackup.m_Link.Copy((NetLink)m_arrLinks[nCurLink]);
pBackup.Add( nNewLink, dRatio );
m_arrLinkBackups.Add( pBackup );
// 更新结点表
NetNode pNode = new NetNode( ptNearest.x, ptNearest.y );
pNode.Add( nNewLink, -1 ); // 这里暂时用0角度,待修改 Add code here
pNode.Add( nCurLink, -1 );
m_arrNodes.Add( pNode );
double dAngle = ((NetNode)m_arrNodes[nCurTNode]).GetLinkAngle( nCurLink ); // 最后一段保留原角度
((NetNode)m_arrNodes[((NetLink)m_arrLinks[nCurLink]).m_nTNode]).Remove( nCurLink );
((NetNode)m_arrNodes[((NetLink)m_arrLinks[nCurLink]).m_nTNode]).Add( nNewLink, dAngle );
// 更新弧段表
nNewNode = m_arrNodes.Count - 1;
NetLink pLink = new NetLink();
pLink.m_GeoID = nLineID;
pLink.m_nFNode = nNewNode;
pLink.m_nTNode = ((NetLink)m_arrLinks[nCurLink]).m_nTNode;
pLink.m_fLength = (float)(((NetLink)m_arrLinks[nCurLink]).m_fLength * ( 1 - dRatio ));
pLink.m_fFromImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fFromImp * ( 1 - dRatio ));
pLink.m_fToImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fToImp * ( 1 - dRatio ));
m_arrLinks.Add( pLink );
((NetLink)m_arrLinks[nCurLink]).m_nTNode = nNewNode;
((NetLink)m_arrLinks[nCurLink]).m_fLength = (float)(((NetLink)m_arrLinks[nCurLink]).m_fLength * dRatio);
((NetLink)m_arrLinks[nCurLink]).m_fFromImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fFromImp * dRatio);
((NetLink)m_arrLinks[nCurLink]).m_fToImp = (float)(((NetLink)m_arrLinks[nCurLink]).m_fToImp* dRatio);
}
return true;
}
// 得到结点号, 返回弧段索引号(数组下标索引), -1表示失败
private int GetNode( int nLineID, out int nFNode, out int nTNode )
{
nFNode = -1;
nTNode = -1;
for ( int i = 0; i < m_arrLinks.Count; i++ )
{
if ( nLineID == ((NetLink)m_arrLinks[i]).m_GeoID )
{
nFNode = ((NetLink)m_arrLinks[i]).m_nFNode;
nTNode = ((NetLink)m_arrLinks[i]).m_nTNode;
return i;
}
}
return -1;
}
// 计算两点间的最短路径
// 参数含义: nBeginNode 起始结点
// nEndNode 终止结点
// pNodes 路径顺序经过的结点数组, 返回参数
// bWeight TRUE为计算考虑方向权重最优路径, FALSE为不考虑方向权重的最短路径
// 注意: pNode在函数内部开辟内存, 函数调用者负责在外部删除该内存
// 返回路径总长度,<0 表示没有连通的路径
private double Path( int nBeginNode, int nEndNode, out ArrayList pNodes, bool bWeight )
{
pNodes= null;
if ( nBeginNode < 0 || nBeginNode >= m_arrNodes.Count )
return -1;
if ( nEndNode < 0 || nEndNode >= m_arrNodes.Count )
return -1;
pNodes = new ArrayList();
// 如果两个结点相同
if ( nBeginNode == nEndNode )
{
pNodes.Add( nBeginNode );
return 0;
}
// 计算nBeginNode到其他所有结点的最短路径
if ( !CalcPath( nBeginNode, nEndNode, bWeight ) )
return -1;
// 提取从nBeginNode到nEndNode的路径
// 从nEndNode向前搜索前趋结点
int nNode;
nNode = nEndNode;
while ( true )
{
// 如果没有前趋结点, 不连通
if ( m_pPath[nNode].m_nPreNode == -1 )
return -1;
// 如果前趋结点为起始结点, 路径结束
if ( m_pPath[nNode].m_nPreNode == nBeginNode )
{
pNodes.Add( nNode );
break;
}
// 加入中间结点
pNodes.Add( nNode );
nNode = m_pPath[nNode].m_nPreNode;
}
// 加入起点
pNodes.Add( nBeginNode );
// 因为是从nEndNode到nBeginNode加入的, 所以要作一次倒序
pNodes.Reverse();
return m_pPath[nEndNode].m_dLength;
}
// 计算一个点到所有点的最短路径. 采用Dijkstra算法
// 参数bWeight表示是否考虑方向权重
// 如果nEndNode不等于-1, 则只计算nNode到nEndNode的最短路径,
private bool CalcPath( int nNode, int nEndNode , bool bWeight )
{
if ( nNode < 0 || nNode >= m_arrNodes.Count )
return false;
int i, j, nNodeNum;
int nLink;
byte[] pMark = null; // 处理标志数组
nNodeNum = m_arrNodes.Count;
if ( nNodeNum == 0 )
return true;
pMark = new byte[nNodeNum];
for ( i = 0; i < nNodeNum; i++ )
pMark[i] = 0;
// (1) 初始化
// 初始化路径数组, 类的构造函数会将长度置为-1, 前趋结点为-1
m_pPath = null;
m_pPath = new NetPath[nNodeNum];
for ( i = 0; i < nNodeNum; i++ )
m_pPath[i] = new NetPath();
// 自身
m_pPath[nNode].m_dLength = 0;
m_pPath[nNode].m_nPreNode = nNode;
// 对于与该结点直接相连的点, 初始化路径长度为连接弧度的阻力
for ( i = 0; i < ((NetNode)m_arrNodes[nNode]).m_arrLinks.Count; i++ )
{
nLink = ((NetEdge)((NetNode)m_arrNodes[nNode]).m_arrLinks[i]).nLink;
if ( ((NetLink)m_arrLinks[nLink]).m_nFNode == nNode )
{
// 路径长度, 正向
m_pPath[((NetLink)m_arrLinks[nLink]).m_nTNode].m_dLength =
bWeight ? ((NetLink)m_arrLinks[nLink]).m_fFromImp : ((NetLink)m_arrLinks[nLink]).m_fLength;
// 前趋结点, 如果长度<0, 无前趋结点
if ( m_pPath[((NetLink)m_arrLinks[nLink]).m_nTNode].m_dLength < 0 )
m_pPath[((NetLink)m_arrLinks[nLink]).m_nTNode].m_nPreNode = -1;
else
m_pPath[((NetLink)m_arrLinks[nLink]).m_nTNode].m_nPreNode = nNode;
}
else if ( ((NetLink)m_arrLinks[nLink]).m_nTNode == nNode )
{
// 路径长度, 逆向
m_pPath[((NetLink)m_arrLinks[nLink]).m_nFNode].m_dLength =
bWeight ? ((NetLink)m_arrLinks[nLink]).m_fToImp : ((NetLink)m_arrLinks[nLink]).m_fLength;
// 前趋结点, 如果长度<0, 无前趋结点
if ( m_pPath[((NetLink)m_arrLinks[nLink]).m_nFNode].m_dLength < 0 )
m_pPath[((NetLink)m_arrLinks[nLink]).m_nFNode].m_nPreNode = -1;
else
m_pPath[((NetLink)m_arrLinks[nLink]).m_nFNode].m_nPreNode = nNode;
}
}
// 开始处理
int nMinNode;
double dDist, dMinDist;
for ( i = 0; i < nNodeNum; i++ )
{
// (2) 在未处理结点中找出距离值最小的结点
nMinNode = -1;
dMinDist = 1.7e+308;
for ( j = 0; j < nNodeNum; j++ )
{
// 让过自身
if ( j == nNode )
continue;
// 让过不连通结点
if ( m_pPath[j].m_dLength < 0 ) // <0 表示无穷大
continue;
// 让过处理过的结点
if ( pMark[j] == 1 )
continue;
// 在未处理过的结点中找出距离最小的
if ( m_pPath[j].m_dLength < dMinDist )
{
dMinDist = m_pPath[j].m_dLength;
nMinNode = j;
}
}
// 如果没找到, 则表示与其他点不连通
if ( nMinNode == -1 )
{
pMark = null;
return true;
}
// 处理该距离最小的点
pMark[nMinNode] = 1;
// (3) 调整余下的结点的最短路径
for ( j = 0; j < nNodeNum; j++ )
{
// 让过自身
if ( j == nNode )
continue;
// 让过处理过的结点
if ( pMark[j] == 1 )
continue;
// 调整未处理过的结点的最短路径
// 计算直接相连的结点间的距离
dDist = GetConnectedDistance( nMinNode, j, bWeight );
if ( dDist < 0 ) // 不连通
continue;
// 更新未处理过的结点的最短路径
if ( m_pPath[j].m_dLength < 0 ||
m_pPath[j].m_dLength > m_pPath[nMinNode].m_dLength + dDist )
{
m_pPath[j].m_dLength = m_pPath[nMinNode].m_dLength + dDist ;
m_pPath[j].m_nPreNode = nMinNode;
}
}
}
pMark = null;
return true;
}
// 得到两个结点直接连接的距离, 不直接连接则返回-1
// 返回的结果考虑了方向权重, 因此是与nNode1,nNode2的参数顺序有关的
private double GetConnectedDistance( int nNode1, int nNode2, bool bWeight )
{
if ( nNode1 < 0 || nNode1 >= m_arrNodes.Count )
return -1;
if ( nNode2 < 0 || nNode2 >= m_arrNodes.Count )
return -1;
if ( nNode1 == nNode2 )
return 0;
int nLink;
double dDistance;
double dMinDist = 1.7e+308;
int nRes = 0;
int i = 0;
// 遍历与结点1相连的弧段, 判断弧段的另一端的结点是否为结点2, 是则返回距离
for ( i = 0; i < ((NetNode)m_arrNodes[nNode1]).m_arrLinks.Count; i++ )
{
nLink = ((NetEdge)((NetNode)m_arrNodes[nNode1]).m_arrLinks[i]).nLink;
if ( ((NetLink)m_arrLinks[nLink]).m_nFNode == nNode1 )
{
if ( ((NetLink)m_arrLinks[nLink]).m_nTNode == nNode2 )
{
dDistance = bWeight ? ((NetLink)m_arrLinks[nLink]).m_fFromImp : ((NetLink)m_arrLinks[nLink]).m_fLength;
if ( dDistance < dMinDist )
{
dMinDist = dDistance;
nRes = 1;
}
}
}
else if ( ((NetLink)m_arrLinks[nLink]).m_nTNode == nNode1 )
{
if ( ((NetLink)m_arrLinks[nLink]).m_nFNode == nNode2 )
{
dDistance = bWeight ? ((NetLink)m_arrLinks[nLink]).m_fToImp : ((NetLink)m_arrLinks[nLink]).m_fLength;
if ( dDistance < dMinDist )
{
dMinDist = dDistance;
nRes = -1;
}
}
}
}
if ( nRes == 0 )
return -1;
return dMinDist;
}
// 由结点生成路径的结果图层
// 参数含义: pNodes: 网络分析结果结点集
// nNum: 结点数目
// szLayerName: 结果图层名称
// bWeight TRUE为计算考虑方向权重最优路径, FALSE为不考虑方向权重的最短路径
private bool CreateResultPath( ArrayList pNodes, out NetLine line, bool bWeight )
{
line = new NetLine(m_layer);
int i, j;
// 将分析结果结点集转换为线加入到结果图层中
int nNum;
int nRes;
int nNode1, nNode2, nLink;
double dDistance, dRatio;
double dTotalImp;
nNum = pNodes.Count;
int idLine;
dTotalImp = 0;
for ( i = 0; i < nNum-1; i++ )
{
// 得到连接两个结点的最短弧段
nNode1 = (int)pNodes[i];
nNode2 = (int)pNodes[i+1];
nRes = IsConnectedDirectly( nNode1, nNode2, out nLink, out dDistance, bWeight );
// 不连通则返回false. 这种情况理论上是不可能出现的.
if ( nRes == 0 )
{
return false;
}
if ( nLink == -1 )
continue;
// 将该弧段的结点按路径顺序加入到结果图层的线中去
idLine = ((NetLink)m_arrLinks[nLink]).m_GeoID;
NetLine tmpLine = new NetLine(m_layer);
tmpLine.GetLineData( idLine );
// 只加入起始结点和终止结点之间的点
double dDist;
int nSegIndex1, nSegIndex2;
NetPoint ptNearst1, ptNearst2, ptTemp;
ptTemp = new NetPoint();
ptTemp.x= ((NetNode)m_arrNodes[nNode1]).x;
ptTemp.y= ((NetNode)m_arrNodes[nNode1]).y;
tmpLine.GetNearestPoint( ptTemp, out ptNearst1, out nSegIndex1, out dDist );
ptTemp.x= ((NetNode)m_arrNodes[nNode2]).x;
ptTemp.y= ((NetNode)m_arrNodes[nNode2]).y;
tmpLine.GetNearestPoint( ptTemp, out ptNearst2, out nSegIndex2, out dDist );
dRatio = ((NetLink)m_arrLinks[nLink]).m_fLength / tmpLine.CalcLength();
if ( nRes == 1 )
{
// 正向
line.AddCoord( ptNearst1 );
for ( j = nSegIndex1; j < nSegIndex2; j++ )
line.AddCoord( (NetPoint)tmpLine.m_pCoords[j+1] );
line.AddCoord( ptNearst2 );
dTotalImp += ((NetLink)m_arrLinks[nLink]).m_fFromImp;
}
else if ( nRes == -1 )
{
// 逆向
line.AddCoord( ptNearst1 );
for ( j = nSegIndex1; j > nSegIndex2; j-- )
line.AddCoord( (NetPoint)tmpLine.m_pCoords[j] );
line.AddCoord( ptNearst2 );
dTotalImp += ((NetLink)m_arrLinks[nLink]).m_fToImp;
}
tmpLine = null;
if ( line.m_pCoords.Count < 2 )
{
line.m_pCoords.Clear();
continue;
}
}
return true;
}
// 判断两个结点是否直接相连. 即两个结点在同一条弧段上
// 返回值: 0 不直接连通
// 1 直接连通, 且从nNode1到nNode2为正向连接
// -1 直接连通, 且从nNode1到nNode2为逆向连接
// 如果两个结点直接连通, 则同时返回连接两个结点的弧段nLink,以及直接连通的最小阻力加权距离dDistance
// 如果不直接连通, 则nLink=-1, dDistance=-1
private int IsConnectedDirectly( int nNode1, int nNode2, out int nLink, out double dDistance, bool bWeight )
{
nLink = -1;
dDistance = 0;
if ( nNode1 < 0 || nNode1 >= m_arrNodes.Count )
return 0;
if ( nNode2 < 0 || nNode2 >= m_arrNodes.Count )
return 0;
if ( nNode1 == nNode2 )
return 1;
int i = 0;
int nRes = 0;
int nMinLink = -1;
double dMinDist = 1.7e+308;
// 遍历与结点1相连的弧段, 判断弧段的另一端的结点是否为结点2
for ( i = 0; i < ((NetNode)m_arrNodes[nNode1]).m_arrLinks.Count; i++ )
{
nLink = ((NetEdge)((NetNode)m_arrNodes[nNode1]).m_arrLinks[i]).nLink;
if ( ((NetLink)m_arrLinks[nLink]).m_nFNode == nNode1 )
{
if ( ((NetLink)m_arrLinks[nLink]).m_nTNode == nNode2 )
{
dDistance = bWeight ?((NetLink)m_arrLinks[nLink]).m_fFromImp : ((NetLink)m_arrLinks[nLink]).m_fLength;
if ( dDistance < dMinDist )
{
dMinDist = dDistance;
nMinLink = nLink;
nRes = 1;
}
}
}
else if ( ((NetLink)m_arrLinks[nLink]).m_nTNode == nNode1 )
{
if ( ((NetLink)m_arrLinks[nLink]).m_nFNode == nNode2 )
{
dDistance = bWeight ? ((NetLink)m_arrLinks[nLink]).m_fToImp : ((NetLink)m_arrLinks[nLink]).m_fLength;
if ( dDistance < dMinDist )
{
dMinDist = dDistance;
nMinLink = nLink;
nRes = -1;
}
}
}
}
if ( nRes == 0 )
{
nLink = -1;
dDistance = -1;
return 0;
}
nLink = nMinLink;
dDistance = dMinDist;
return nRes;
}
// 去除加入的站点或中心点. UnloadStops与LoadStops必须一一对应
private bool UnloadStops()
{
int i, j;
int nLink, nNode;
double dAngle;
// 清空站点表
m_arrStops.Clear();
// 利用备份数据, 恢复弧段表和结点表, 并清除备份数据
for ( i = 0; i < m_arrLinkBackups.Count; i++ )
{
nLink = ((NetLinkBackup)m_arrLinkBackups[i]).m_nIndex;
// 恢复弧段表
((NetLink)m_arrLinks[nLink]).Copy( ((NetLinkBackup)m_arrLinkBackups[i]).m_Link );
// 恢复点表
nNode = ((NetLink)m_arrLinks[nLink]).m_nTNode;
dAngle = ((NetNode)m_arrNodes[nNode]).GetLinkAngle( nLink );
for ( j = ((NetNode)m_arrNodes[nNode]).m_arrLinks.Count-1; j >=0 ; j-- )
{
if ( ((NetEdge)((NetNode)m_arrNodes[nNode]).m_arrLinks[j]).nLink >= m_nLinkNum )
{
((NetNode)m_arrNodes[nNode]).m_arrLinks.RemoveAt( j );
}
}
((NetNode)m_arrNodes[nNode]).Add( nLink, dAngle );
}
m_arrLinkBackups.Clear();
m_pPath = null;
return true;
}
}
}