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// MyPaint.h : main header file for the MYPAINT application 
// 
 
#if !defined(AFX_MYPAINT_H__D36E572C_CB6D_405D_A5FB_3092A1AB4A9F__INCLUDED_) 
#define AFX_MYPAINT_H__D36E572C_CB6D_405D_A5FB_3092A1AB4A9F__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"       // main symbols 
 
extern class CMyPaintView*	g_pView; 
extern class CMyPaintDoc *	g_pDoc ; 
extern UINT	g_nRefresh; 
 
///////////////////////////////////////////////////////////////////////////// 
// CMyPaintApp: 
// See MyPaint.cpp for the implementation of this class 
// 
 
class CMyPaintApp : public CWinApp 
{ 
public: 
	CMyPaintApp(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMyPaintApp) 
	public: 
	virtual BOOL InitInstance(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
	//{{AFX_MSG(CMyPaintApp) 
	afx_msg void OnAppAbout(); 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MYPAINT_H__D36E572C_CB6D_405D_A5FB_3092A1AB4A9F__INCLUDED_)