www.pudn.com > VC生成漂亮界面.zip > VCFaceDlg.cpp


// VCFaceDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "VCFace.h" 
#include "VCFaceDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CVCFaceDlg dialog 
 
CVCFaceDlg::CVCFaceDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CVCFaceDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CVCFaceDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
} 
 
void CVCFaceDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CVCFaceDlg) 
	DDX_Control(pDX, IDC_BUTTON3, m_StyleButton); 
	DDX_Control(pDX, IDC_SHADOW, m_Shadow); 
	DDX_Control(pDX, IDC_LINK, m_Link); 
	DDX_Control(pDX, IDC_BUTTON2, m_IconButton); 
	DDX_Control(pDX, IDC_BUTTON1, m_FlatButton); 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CVCFaceDlg, CDialog) 
	//{{AFX_MSG_MAP(CVCFaceDlg) 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2) 
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1) 
	ON_BN_CLICKED(IDC_BUTTON3, OnButton3) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CVCFaceDlg message handlers 
 
BOOL CVCFaceDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	// TODO: Add extra initialization here 
	HCURSOR hHand=AfxGetApp()->LoadCursor(IDC_CURSOR1); 
	HICON	hIcon0=AfxGetApp()->LoadIcon(IDI_ICON0); 
	HICON	hIcon1=AfxGetApp()->LoadIcon(IDI_ICON1); 
	 
	m_FlatButton.m_hCursor=hHand; 
 
	m_IconButton.m_hIcon_Active=hIcon0; 
	m_IconButton.m_hIcon_Enable=hIcon1;	 
	m_IconButton.m_IconSize=CSize(32,32); 
	m_IconButton.m_hCursor=hHand; 
 
	m_StyleButton.m_hIcon_Active=hIcon0; 
	m_StyleButton.m_hIcon_Enable=hIcon1; 
	m_StyleButton.m_IconSize=CSize(32,32); 
	m_StyleButton.m_hCursor=hHand; 
 
	m_Link.m_hCursor=hHand; 
 
	LOGFONT logfont; 
	CFont Font; 
	GetFont()->GetLogFont(&logfont); 
	logfont.lfHeight=20; 
	logfont.lfWidth=10; 
	logfont.lfWeight=8; 
	strcpy(logfont.lfFaceName,"华文行楷"); 
	m_Shadow.m_Font.CreateFontIndirect(&logfont); 
 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CVCFaceDlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CDialog::OnPaint(); 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CVCFaceDlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
void CVCFaceDlg::OnButton1()  
{ 
	// TODO: Add your control notification handler code here 
	AfxMessageBox("这是Flat模式按纽"); 
} 
void CVCFaceDlg::OnButton2()  
{ 
	// TODO: Add your control notification handler code here 
	AfxMessageBox("这是Icon模式按纽"); 
} 
 
void CVCFaceDlg::OnButton3()  
{ 
	// TODO: Add your control notification handler code here 
		AfxMessageBox("这是Icon与Text模式按纽"); 
}