www.pudn.com > VC生成漂亮界面.zip > ShadowText.cpp
// ShadowText.cpp : implementation file
//
#include "stdafx.h"
#include "VCFace.h"
#include "ShadowText.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CShadowText
CShadowText::CShadowText()
{
}
CShadowText::~CShadowText()
{
}
BEGIN_MESSAGE_MAP(CShadowText, CStatic)
//{{AFX_MSG_MAP(CShadowText)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShadowText message handlers
void CShadowText::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
CString Title;
GetWindowText(Title);
CRect rect;
GetWindowRect(&rect);
rect.right-=rect.left;
rect.bottom-=rect.top;
rect.left=0;
rect.top=0;
dc.SelectObject(&m_Font);
dc.SetBkMode(TRANSPARENT);
rect.top+=2;
rect.left+=2;
dc.SetTextColor(GetSysColor(COLOR_3DHILIGHT));
dc.DrawText(Title, rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
rect.top-=2;
rect.left-=2;
dc.SetTextColor(GetSysColor(COLOR_3DSHADOW));
dc.DrawText(Title, rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
// Do not call CStatic::OnPaint() for painting messages
}