www.pudn.com > Particles1.zip > basics.cpp
#include "basics.h"
SF3dVector F3dVector ( GLfloat x, GLfloat y, GLfloat z )
{
SF3dVector tmp;
tmp.x = x;
tmp.y = y;
tmp.z = z;
return tmp;
}
SF3dVector AddF3dVectors (SF3dVector* u, SF3dVector* v)
{
SF3dVector result;
result.x = u->x + v->x;
result.y = u->y + v->y;
result.z = u->z + v->z;
return result;
}
void AddF3dVectorToVector ( SF3dVector * Dst, SF3dVector * V2)
{
Dst->x += V2->x;
Dst->y += V2->y;
Dst->z += V2->z;
}
float operator* (SF3dVector v, SF3dVector u) //Scalar product
{
return v.x*u.x+v.y*u.y+v.z*u.z;
}
SF3dVector operator* (SF3dVector v, float r)
{
SF3dVector res;
res.x = v.x*r;
res.y = v.y*r;
res.z = v.z*r;
return res;
}
SF3dVector operator+ (SF3dVector v, SF3dVector u)
{
SF3dVector res;
res.x = v.x+u.x;
res.y = v.y+u.y;
res.z = v.z+u.z;
return res;
}
SF3dVector operator- (SF3dVector v, SF3dVector u)
{
SF3dVector res;
res.x = v.x-u.x;
res.y = v.y-u.y;
res.z = v.z-u.z;
return res;
}
SF3dVector operator/ (SF3dVector v, float r)
{
return v*(1/r);
}