www.pudn.com > ogl_cg_displacement_mapping.zip > ogl_cg_displacement_mapping.dsp


# Microsoft Developer Studio Project File - Name="ogl_cg_displacement_mapping" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 6.00 
# ** DO NOT EDIT ** 
 
# TARGTYPE "Win32 (x86) Application" 0x0101 
 
CFG=ogl_cg_displacement_mapping - Win32 Debug 
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!MESSAGE NMAKE /f "ogl_cg_displacement_mapping.mak" CFG="ogl_cg_displacement_mapping - Win32 Debug" 
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!MESSAGE "ogl_cg_displacement_mapping - Win32 Release" (based on "Win32 (x86) Application") 
!MESSAGE "ogl_cg_displacement_mapping - Win32 Debug" (based on "Win32 (x86) Application") 
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# Begin Project 
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c 
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# SUBTRACT CPP /YX /Yc /Yu 
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# ADD LINK32 cg.lib cgGL.lib glu32.lib opengl32.lib glaux.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"$(CG_LIB_PATH)" 
 
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# ADD LINK32 cg.lib cgGL.lib glu32.lib glaux.lib opengl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /libpath:"$(CG_LIB_PATH)" 
 
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# Begin Target 
 
# Name "ogl_cg_displacement_mapping - Win32 Release" 
# Name "ogl_cg_displacement_mapping - Win32 Debug" 
# Begin Group "Source Files" 
 
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# Begin Source File 
 
SOURCE=.\glext.h 
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# Begin Group "Resource Files" 
 
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" 
# Begin Source File 
 
SOURCE=.\codesampler.ico 
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# Begin Source File 
 
SOURCE=.\ogl_cg_displacement_mapping.rc 
# End Source File 
# Begin Source File 
 
SOURCE=.\resource.h 
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# Begin Group "Cg Files" 
 
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# Begin Source File 
 
SOURCE=.\ogl_cg_displacement_mapping.cg 
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