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// publicdef.h: interface for the Cpublicdef class.
//
//////////////////////////////////////////////////////////////////////
///////////////////////////////////
#define OBJECT_GROUND 11
#define OBJECT_BUILD 12
#define OBJECT_BUILD1 13
#define OBJECT_BUILD2 14
#define OBJECT_TREE 15
#define OBJECT_LOADTREE 18
#define OBJECT_GRASS 16
#define OBJECT_SKY 17
#define OBJECT_ROADSIG 20
#define OBJECT_SIGBOARD 21
/////////////////////////////////
#define OBJECT_READDSN 19
//////////////////////////////////
#define TEXTURE_GROUND 1
#define TEXTURE_BUILD 2
#define TEXTURE_BUILD1 3
//树的纹理
#define TEXTURE_TREEBODY 111
#define TEXTURE_TREEBRANCH 112
//草的纹理
#define TEXTURE_GRASS 113
//房子纹理(默认)
#define TEXTURE_BUILDFRONT 4
#define TEXTURE_BUILDBACK 5
#define TEXTURE_BUILDTOP 6
#define TEXTURE_BUILDBOTTOM 7
#define TEXTURE_BUILDRIGHT 8
#define TEXTURE_BUILDLEFT 9
//天空纹理(默认)
#define TEXTURE_SKYFRONT 114
#define TEXTURE_SKYBACK 115
#define TEXTURE_SKYTOP 116
#define TEXTURE_SKYBOTTOM 117
#define TEXTURE_SKYRIGHT 118
#define TEXTURE_SKYLEFT 119
#define TEXTURE_ROADSIG 120
#define TEXTURE_SIGBOARDB 121
#define TEXTURE_SIGBOARDT 122
///////////////////////////////////
#define DSN 8
///////////////////////////////////////////////////
class CVertex3D
{
public:
float x,y,z;
};
class CVertex2D
{
public:
float x,y;
};