www.pudn.com > DemoFluid2D.zip > smDynamic2D.psh
!!FP1.0
#2d FLUID Dynamic Velocity Boundary condition
#TEX0 -- Obstacle Information
#Obstacle(i,j)
TEX R0, f[WPOS], TEX0, RECT;
#old velocity
TEX R1, f[WPOS], TEX1, RECT;
#if obstacle, then the velocity set to zero
LRP o[COLR], R0.wwww, R1, {0,0,0,0};
END