www.pudn.com > DemoFluid2D.zip > smComputeResidual2D.psh
!!FP1.0
#try to compute Sparse Matrix - Vector Multiplication
DECLARE TexPARA = {0,0,0,0};
#Source(RGB 4 channels)
TEX R0, f[WPOS], TEX0, RECT;
#x(RGBA 4 channels)
TEX R1, f[WPOS], TEX1, RECT;
SUB R0, R0, R1;
SUBC R1, |R0|, TexPARA;
KIL LE.x;
MOV o[COLR], 1;
END