www.pudn.com > DemoFluid2D.zip > smComputeResidual2D.psh


!!FP1.0 
#try to compute Sparse Matrix - Vector Multiplication	 
DECLARE TexPARA = {0,0,0,0}; 
#Source(RGB 4 channels) 
TEX R0, f[WPOS], TEX0, RECT; 
 
#x(RGBA 4 channels) 
TEX R1, f[WPOS], TEX1, RECT; 
SUB R0, R0, R1; 
SUBC R1, |R0|, TexPARA; 
KIL LE.x; 
 
MOV o[COLR], 1; 
END