www.pudn.com > DemoFluid2D.zip > smAddSource2D.psh
!!FP1.0
#try to compute Sparse Matrix - Vector Multiplication
DECLARE TexPARA = {0,0,0,0};
#Source(RGB 4 channels)
TEX R0, f[WPOS], TEX0, RECT;
#x(RGBA 4 channels)
TEX R1, f[WPOS], TEX1, RECT;
MAD o[COLR], R0, TexPARA.xxxx, R1;
END