www.pudn.com > SimulateTetris.rar > TetrisView.h


// TetrisView.h : interface of the CTetrisView class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_) 
#define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
#include "FontGL.h" 
 
class CTetrisView : public CView 
{ 
protected: // create from serialization only 
	CTetrisView(); 
	DECLARE_DYNCREATE(CTetrisView) 
 
// Attributes 
public: 
	CTetrisDoc* GetDocument(); 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CTetrisView) 
	public: 
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	protected: 
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); 
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); 
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CTetrisView(); 
///////////////////////////////////////////////////////////////// 
//添加成员函数与成员变量 
	BOOL RenderScene(); 
	BOOL SetupPixelFormat(void); 
	void SetLogicalPalette(void); 
	BOOL InitializeOpenGL(CDC* pDC); 
 
	HGLRC		m_hRC;			//OpenGL绘制描述表 
	HPALETTE	m_hPalette;		//OpenGL调色板 
	CDC*	    m_pDC;			//OpenGL设备描述表 
///////////////////////////////////////////////////////////////// 
	void DrawGameIntro(); 
	int DrawGameRun(GLvoid); 
	void DrawGameWin(); 
	void DrawGameFinish(); 
	void InitGame(); 
	void NewBlock(); 
	void CreateTexture(UINT textureArray[], LPSTR strFileName, int textureID); 
	bool CheckWin(); 
	bool MoveDown(); 
	bool MoveLeft(); 
	bool MoveRight(); 
	bool Rotate(); 
 
	CFontGL m_font; 
	GLuint	texture[7];	 
	bool  keys[256]; 
 
	bool  gameintro; 
	bool  gamerun; 
	bool  gamewin; 
	bool  gamefinish; 
	bool  onetime; 
	bool  test; 
	bool  running; 
	bool  lineformed; 
	 
	int xpos; 
	int ypos; 
	int map[10][20]; 
	int nextblockmap[4][5]; 
	int type; 
	int state; 
	int newstate; 
	int oldstate; 
	int linemultiplier; 
	int lines; 
	int score; 
	int speed; 
 
	short level; 
	short linesformed; 
	short startlines; 
 
struct ActiveBlocks 
{ 
	int x[4]; 
	int y[4]; 
}*block, nextblock[4],currentblock[4]; 
 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CTetrisView) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnDestroy(); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); 
	afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags); 
	afx_msg void OnTimer(UINT nIDEvent); 
	afx_msg void OnGameNew(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
#ifndef _DEBUG  // debug version in TetrisView.cpp 
inline CTetrisDoc* CTetrisView::GetDocument() 
   { return (CTetrisDoc*)m_pDocument; } 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)