www.pudn.com > SimulateTetris.rar > TetrisView.h
// TetrisView.h : interface of the CTetrisView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)
#define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "FontGL.h"
class CTetrisView : public CView
{
protected: // create from serialization only
CTetrisView();
DECLARE_DYNCREATE(CTetrisView)
// Attributes
public:
CTetrisDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTetrisView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTetrisView();
/////////////////////////////////////////////////////////////////
//添加成员函数与成员变量
BOOL RenderScene();
BOOL SetupPixelFormat(void);
void SetLogicalPalette(void);
BOOL InitializeOpenGL(CDC* pDC);
HGLRC m_hRC; //OpenGL绘制描述表
HPALETTE m_hPalette; //OpenGL调色板
CDC* m_pDC; //OpenGL设备描述表
/////////////////////////////////////////////////////////////////
void DrawGameIntro();
int DrawGameRun(GLvoid);
void DrawGameWin();
void DrawGameFinish();
void InitGame();
void NewBlock();
void CreateTexture(UINT textureArray[], LPSTR strFileName, int textureID);
bool CheckWin();
bool MoveDown();
bool MoveLeft();
bool MoveRight();
bool Rotate();
CFontGL m_font;
GLuint texture[7];
bool keys[256];
bool gameintro;
bool gamerun;
bool gamewin;
bool gamefinish;
bool onetime;
bool test;
bool running;
bool lineformed;
int xpos;
int ypos;
int map[10][20];
int nextblockmap[4][5];
int type;
int state;
int newstate;
int oldstate;
int linemultiplier;
int lines;
int score;
int speed;
short level;
short linesformed;
short startlines;
struct ActiveBlocks
{
int x[4];
int y[4];
}*block, nextblock[4],currentblock[4];
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CTetrisView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnGameNew();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in TetrisView.cpp
inline CTetrisDoc* CTetrisView::GetDocument()
{ return (CTetrisDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)