www.pudn.com > LodFiled.rar > TERRAIN.H


#ifndef TERRAIN_H 
#define TERRAIN_H 
 
 
#include "useful.h" 
 
int *y; // This is allocated a 256x256 area of memory to hold the heighfield values. 
COLOUR *colour_map; // This is allocated a 256x256 area of memory to hold the colour values. 
 
#endif TERRAIN_H