www.pudn.com > 3DEDITOR.rar > RENDERVIEW.H


#if !defined(AFX_RENDERVIEW_H__80175FE1_8B38_11D1_BE39_000021799871__INCLUDED_) 
#define AFX_RENDERVIEW_H__80175FE1_8B38_11D1_BE39_000021799871__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
// RenderView.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// RenderView dialog 
 
class RenderView : public CDialog 
{ 
// Construction 
public: 
	RenderView(CWnd* pParent = NULL);   // standard constructor 
 
	scene *doc; 
	CDialog *rd; 
	RECT winpos3; 
	unsigned char *buf; 
	int bufsx,bufsy; 
 
	void Close(); 
	void DrawPicture(picture *p,int ssx,int ssy); 
	void DrawPicture(CDC *dc,picture *p,int ssx,int ssy); 
	int SaveTGA(char *name); 
	void Copy(); 
 
// Dialog Data 
	//{{AFX_DATA(RenderView) 
	enum { IDD = IDD_VIEWIMG }; 
		// NOTE: the ClassWizard will add data members here 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(RenderView) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam); 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(RenderView) 
	afx_msg void OnClose(); 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnPaint(); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_RENDERVIEW_H__80175FE1_8B38_11D1_BE39_000021799871__INCLUDED_)