www.pudn.com > 3DEDITOR.rar > DLGIMPORT.CPP
// DlgImport.cpp : implementation file
//
#include "stdafx.h"
#include "3DEditor.h"
#include "DlgImport.h"
#include "ImpExp3ds.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// DlgImport dialog
DlgImport::DlgImport(CWnd* pParent /*=NULL*/)
: CDialog(DlgImport::IDD, pParent)
{
//{{AFX_DATA_INIT(DlgImport)
//}}AFX_DATA_INIT
}
void DlgImport::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(DlgImport)
DDX_Control(pDX, IDC_N_VERTS, m_n_verts);
DDX_Control(pDX, IDC_N_OBJECTS, m_n_objects);
DDX_Control(pDX, IDC_N_FACES, m_n_faces);
DDX_Control(pDX, IDC_LIST, m_list);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(DlgImport, CDialog)
//{{AFX_MSG_MAP(DlgImport)
ON_BN_CLICKED(IDC_ALL, OnAll)
ON_BN_CLICKED(IDC_NONE, OnNone)
ON_NOTIFY(LVN_ITEMCHANGED, IDC_LIST, OnItemchangedList)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// DlgImport message handlers
class import3ds_names : private import3ds
{
public:
DlgImport *dlgi;
char str[256];
void object3d(char *name, int nv, int nf, int ntc,float *local_axis)
{
sprintf(str,"%s",name);
dlgi->m_list.InsertItem(0,str);
LV_FINDINFO pFindInfo;
pFindInfo.flags=LVFI_STRING;
pFindInfo.psz=str;
int indx=dlgi->m_list.FindItem( &pFindInfo );
sprintf(str,"%i",nv);
dlgi->m_list.SetItem(indx,1,LVIF_TEXT,str,0,0,0,0);
sprintf(str,"%i",nf);
dlgi->m_list.SetItem(indx,2,LVIF_TEXT,str,0,0,0,0);
dlgi->nvI+=nv;
dlgi->nfI+=nf;
dlgi->noI++;
}
import3ds_names(DlgImport *d, char *file)
{
dlgi=d;
dlgi->nvI=0;
dlgi->nfI=0;
dlgi->noI=0;
if (dlgi)
import(file,1);
}
};
void DlgImport::OnAll()
{
// TODO: Add your control notification handler code here
int i,j=m_list.GetItemCount();
for( i=0;iEnableWindow(m_list.GetSelectedCount());
m_list.SetFocus();
}
void DlgImport::OnNone()
{
// TODO: Add your control notification handler code here
int i,j=m_list.GetItemCount();
for( i=0;iobj0;
int nf=0;
int e;
while(o)
{
for(e=0;enelem;e++)
nf+=(o->elem[e].ncoef-o->elem[e].cur_ncoef-1)*2+o->elem[e].nrf;
o=o->next;
}
CString s;
m_n_faces.GetWindowText(s);
doc->ncamlib_ant=doc->ncamlib;
doc->nlights_ant=doc->nlights;
doc->nmatlib_ant=doc->nmatlib;
doc->nobj_ant=doc->nobj;
BeginWaitCursor();
doc->import(filename,&m_list);
EndWaitCursor();
CDialog::OnOK();
}
void DlgImport::OnItemchangedList(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
// TODO: Add your control notification handler code here
int sel=m_list.GetSelectedCount();
GetDlgItem(IDOK)->EnableWindow(sel);
char str[256];
if (sel==0)
{
sprintf(str,"%i",noI);
m_n_objects.SetWindowText(str);
sprintf(str,"%i",nvI);
m_n_verts.SetWindowText(str);
sprintf(str,"%i",nfI);
m_n_faces.SetWindowText(str);
}
else
{
int i,j=m_list.GetItemCount();
int totf=0,totv=0,toto=0;
for( i=0;iEnableWindow(0);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}