www.pudn.com > lame3(mp3编码程序和资料).zip > fft.c


/*
** FFT and FHT routines
**  Copyright 1988, 1993; Ron Mayer
**  
**  fht(fz,n);
**      Does a hartley transform of "n" points in the array "fz".
**      
** NOTE: This routine uses at least 2 patented algorithms, and may be
**       under the restrictions of a bunch of different organizations.
**       Although I wrote it completely myself; it is kind of a derivative
**       of a routine I once authored and released under the GPL, so it
**       may fall under the free software foundation's restrictions;
**       it was worked on as a Stanford Univ project, so they claim
**       some rights to it; it was further optimized at work here, so
**       I think this company claims parts of it.  The patents are
**       held by R. Bracewell (the FHT algorithm) and O. Buneman (the
**       trig generator), both at Stanford Univ.
**       If it were up to me, I'd say go do whatever you want with it;
**       but it would be polite to give credit to the following people
**       if you use this anywhere:
**           Euler     - probable inventor of the fourier transform.
**           Gauss     - probable inventor of the FFT.
**           Hartley   - probable inventor of the hartley transform.
**           Buneman   - for a really cool trig generator
**           Mayer(me) - for authoring this particular version and
**                       including all the optimizations in one package.
**       Thanks,
**       Ron Mayer; mayer@acuson.com
** and added some optimization by
**           Mather    - idea of using lookup table
**           Takehiro  - some dirty hack for speed up
*/

#include 
#include "util.h"
#include "psymodel.h"
#include "lame.h"

#define TRI_SIZE (5-1) /* 1024 =  4**5 */
static FLOAT costab[TRI_SIZE*2];
static FLOAT window[BLKSIZE / 2], window_s[BLKSIZE_s / 2];

static INLINE void fht(FLOAT *fz, int n)
{
    short k4;
    FLOAT *fi, *fn, *gi;
    FLOAT *tri;

    fn = fz + n;
    tri = &costab[0];
    k4 = 4;
    do {
	FLOAT s1, c1;
	short i, k1, k2, k3, kx;
	kx  = k4 >> 1;
	k1  = k4;
	k2  = k4 << 1;
	k3  = k2 + k1;
	k4  = k2 << 1;
	fi  = fz;
	gi  = fi + kx;
	do {
	    FLOAT f0,f1,f2,f3;
	    f1      = fi[0]  - fi[k1];
	    f0      = fi[0]  + fi[k1];
	    f3      = fi[k2] - fi[k3];
	    f2      = fi[k2] + fi[k3];
	    fi[k2]  = f0     - f2;
	    fi[0 ]  = f0     + f2;
	    fi[k3]  = f1     - f3;
	    fi[k1]  = f1     + f3;
	    f1      = gi[0]  - gi[k1];
	    f0      = gi[0]  + gi[k1];
	    f3      = SQRT2  * gi[k3];
	    f2      = SQRT2  * gi[k2];
	    gi[k2]  = f0     - f2;
	    gi[0 ]  = f0     + f2;
	    gi[k3]  = f1     - f3;
	    gi[k1]  = f1     + f3;
	    gi     += k4;
	    fi     += k4;
	} while (fi= 0);
	} else if (chn == 2) {
	    do {
		FLOAT f0,f1,f2,f3, w;

		i = rv_tbl[j << 2];

		f0 = ms00(ch2); w = ms10(ch2); f1 = f0 - w; f0 = f0 + w;
		f2 = ms20(ch2); w = ms30(ch2); f3 = f2 - w; f2 = f2 + w;

		x -= 4;
		x[0] = f0 + f2;
		x[2] = f0 - f2;
		x[1] = f1 + f3;
		x[3] = f1 - f3;

		f0 = ms01(ch2); w = ms11(ch2); f1 = f0 - w; f0 = f0 + w;
		f2 = ms21(ch2); w = ms31(ch2); f3 = f2 - w; f2 = f2 + w;

		x[BLKSIZE_s / 2 + 0] = f0 + f2;
		x[BLKSIZE_s / 2 + 2] = f0 - f2;
		x[BLKSIZE_s / 2 + 1] = f1 + f3;
		x[BLKSIZE_s / 2 + 3] = f1 - f3;
	    } while (--j >= 0);
	} else {
	    do {
		FLOAT f0,f1,f2,f3, w;

		i = rv_tbl[j << 2];

		f0 = ms00(ch3); w = ms10(ch3); f1 = f0 - w; f0 = f0 + w;
		f2 = ms20(ch3); w = ms30(ch3); f3 = f2 - w; f2 = f2 + w;

		x -= 4;
		x[0] = f0 + f2;
		x[2] = f0 - f2;
		x[1] = f1 + f3;
		x[3] = f1 - f3;

		f0 = ms01(ch3); w = ms11(ch3); f1 = f0 - w; f0 = f0 + w;
		f2 = ms21(ch3); w = ms31(ch3); f3 = f2 - w; f2 = f2 + w;

		x[BLKSIZE_s / 2 + 0] = f0 + f2;
		x[BLKSIZE_s / 2 + 2] = f0 - f2;
		x[BLKSIZE_s / 2 + 1] = f1 + f3;
		x[BLKSIZE_s / 2 + 3] = f1 - f3;
	    } while (--j >= 0);
	}

	fht(x, BLKSIZE_s);
    }
}

void fft_long(
    FLOAT x[BLKSIZE], int chn, short *buffer[2])
{
    short i,jj = BLKSIZE / 8 - 1;
    x += BLKSIZE / 2;

    if (chn < 2) {
	do {
	    FLOAT f0,f1,f2,f3, w;

	    i = rv_tbl[jj];
	    f0 = ml00(ch01); w = ml10(ch01); f1 = f0 - w; f0 = f0 + w;
	    f2 = ml20(ch01); w = ml30(ch01); f3 = f2 - w; f2 = f2 + w;

	    x -= 4;
	    x[0] = f0 + f2;
	    x[2] = f0 - f2;
	    x[1] = f1 + f3;
	    x[3] = f1 - f3;

	    f0 = ml01(ch01); w = ml11(ch01); f1 = f0 - w; f0 = f0 + w;
	    f2 = ml21(ch01); w = ml31(ch01); f3 = f2 - w; f2 = f2 + w;

	    x[BLKSIZE / 2 + 0] = f0 + f2;
	    x[BLKSIZE / 2 + 2] = f0 - f2;
	    x[BLKSIZE / 2 + 1] = f1 + f3;
	    x[BLKSIZE / 2 + 3] = f1 - f3;
	} while (--jj >= 0);
    } else if (chn == 2) {
	do {
	    FLOAT f0,f1,f2,f3, w;

	    i = rv_tbl[jj];
	    f0 = ml00(ch2); w = ml10(ch2); f1 = f0 - w; f0 = f0 + w;
	    f2 = ml20(ch2); w = ml30(ch2); f3 = f2 - w; f2 = f2 + w;

	    x -= 4;
	    x[0] = f0 + f2;
	    x[2] = f0 - f2;
	    x[1] = f1 + f3;
	    x[3] = f1 - f3;

	    f0 = ml01(ch2); w = ml11(ch2); f1 = f0 - w; f0 = f0 + w;
	    f2 = ml21(ch2); w = ml31(ch2); f3 = f2 - w; f2 = f2 + w;

	    x[BLKSIZE / 2 + 0] = f0 + f2;
	    x[BLKSIZE / 2 + 2] = f0 - f2;
	    x[BLKSIZE / 2 + 1] = f1 + f3;
	    x[BLKSIZE / 2 + 3] = f1 - f3;
	} while (--jj >= 0);
    } else {
	do {
	    FLOAT f0,f1,f2,f3, w;

	    i = rv_tbl[jj];
	    f0 = ml00(ch3); w = ml10(ch3); f1 = f0 - w; f0 = f0 + w;
	    f2 = ml20(ch3); w = ml30(ch3); f3 = f2 - w; f2 = f2 + w;

	    x -= 4;
	    x[0] = f0 + f2;
	    x[2] = f0 - f2;
	    x[1] = f1 + f3;
	    x[3] = f1 - f3;

	    f0 = ml01(ch3); w = ml11(ch3); f1 = f0 - w; f0 = f0 + w;
	    f2 = ml21(ch3); w = ml31(ch3); f3 = f2 - w; f2 = f2 + w;

	    x[BLKSIZE / 2 + 0] = f0 + f2;
	    x[BLKSIZE / 2 + 2] = f0 - f2;
	    x[BLKSIZE / 2 + 1] = f1 + f3;
	    x[BLKSIZE / 2 + 3] = f1 - f3;
	} while (--jj >= 0);
    }

    fht(x, BLKSIZE);
}


void init_fft(void)
{
    int i;

    FLOAT r = PI*0.125;
    for (i = 0; i < TRI_SIZE; i++) {
	costab[i*2  ] = cos(r);
	costab[i*2+1] = sin(r);
	r *= 0.25;
    }

    /*
     * calculate HANN window coefficients 
     */
    for (i = 0; i < BLKSIZE / 2; i++)
	window[i] = 0.5 * (1.0 - cos(2.0 * PI * (i + 0.5) / BLKSIZE));
    for (i = 0; i < BLKSIZE_s / 2; i++)
	window_s[i] = 0.5 * (1.0 - cos(2.0 * PI * (i + 0.5) / BLKSIZE_s));
}