www.pudn.com > basic_directx.zip > Basic.h, change:1998-06-25,size:1476b


// Basic.h : main header file for the BASIC application 
// 
 
#if !defined(AFX_BASIC_H__9FF379E7_FAE2_11D1_BFC5_D41F722B624A__INCLUDED_) 
#define AFX_BASIC_H__9FF379E7_FAE2_11D1_BFC5_D41F722B624A__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"		// main symbols 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CBasicApp: 
// See Basic.cpp for the implementation of this class 
// 
 
class CGame; 
 
class CBasicApp : public CWinApp 
{ 
public: 
	CBasicApp(); 
 
  CGame* m_pGame; 
  BOOL  m_bIsActive;     
  BOOL  m_bRedrawScreen; 
  BOOL  m_bShutDown; 
  void  SetActive(BOOL bActive) { m_bIsActive = bActive; m_bRedrawScreen = bActive; }; 
  void  ShutDown() { m_bShutDown = TRUE; }; 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CBasicApp) 
	public: 
	virtual BOOL InitInstance(); 
	virtual int ExitInstance(); 
	virtual int Run(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
 
	//{{AFX_MSG(CBasicApp) 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_BASIC_H__9FF379E7_FAE2_11D1_BFC5_D41F722B624A__INCLUDED_)