www.pudn.com > src.rar > submux.cpp


// submux.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "submux.h" 
#include "submuxDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CSubmuxApp 
 
BEGIN_MESSAGE_MAP(CSubmuxApp, CVSApp) 
	//{{AFX_MSG_MAP(CSubmuxApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CVSApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CSubmuxApp construction 
 
CSubmuxApp::CSubmuxApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CSubmuxApp object 
 
CSubmuxApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CSubmuxApp initialization 
 
BOOL CSubmuxApp::InitInstance() 
{ 
	if(!CVSApp::InitInstance()) 
		return FALSE; 
 
	AfxEnableControlContainer(); 
 
	SetRegistryKey(_T("Gabest")); 
 
	// Standard initialization 
 
	CSubmuxDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}