www.pudn.com > src.rar > DirectVobSub.dsp
# Microsoft Developer Studio Project File - Name="DirectVobSub" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=DirectVobSub - Win32 Debug_unicode !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DirectVobSub.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DirectVobSub.mak" CFG="DirectVobSub - Win32 Debug_unicode" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DirectVobSub - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DirectVobSub - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DirectVobSub - Win32 Debug_unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DirectVobSub - Win32 Release_unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DirectVobSub - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ISOLATION_AWARE_ENABLED" /D "_WINDLL" /D "_AFXDLL" /D "_AFXEXT" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40e /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ENU" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 strmbasd.lib ../vobsub/Debug/vobsub.lib quartz.lib vfw32.lib ddraw.lib winmm.lib /nologo /version:2.10 /subsystem:windows /dll /debug /machine:I386 /out:"../Debug/DVobSub.ax" /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\Debug TargetPath=\Progs\vs\src\Debug\DVobSub.ax InputPath=\Progs\vs\src\Debug\DVobSub.ax SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "DirectVobSub - Win32 Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "DirectVobSub___Win32_Release" # PROP BASE Intermediate_Dir "DirectVobSub___Win32_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "c:\mssdk\samples\Multimedia\DirectShow\BaseClasses" /I "c:\mssdk\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /FR /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "_ATL_DLL" /D "WIN32" /D "_WINDOWS" /D "ISOLATION_AWARE_ENABLED" /D "_WINDLL" /D "_AFXDLL" /D "_AFXEXT" /FR /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x40e /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ENU" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 STRMBASE.lib quartz.lib vfw32.lib winmm.lib version.lib ../vobsub/Release/vobsub.lib /nologo /entry:"DllEntryPoint@12" /subsystem:windows /dll /machine:I386 /out:"../Release/DVobSub.ax" /libpath:"c:\mssdk\samples\Multimedia\DirectShow\BaseClasses\Release" /libpath:"c:\mssdk\lib" # SUBTRACT BASE LINK32 /verbose # ADD LINK32 STRMBASE.lib ../vobsub/Release/vobsub.lib quartz.lib vfw32.lib ddraw.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../Release/DVobSub.ax" # SUBTRACT LINK32 /verbose /debug # Begin Custom Build - Performing registration OutDir=.\Release TargetPath=\Progs\vs\src\Release\DVobSub.ax InputPath=\Progs\vs\src\Release\DVobSub.ax SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "DirectVobSub - Win32 Debug_unicode" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DirectVobSub___Win32_Debug_unicode" # PROP BASE Intermediate_Dir "DirectVobSub___Win32_Debug_unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_unicode" # PROP Intermediate_Dir "Debug_unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "ISOLATION_AWARE_ENABLED" /D "UNICODE" /FR /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "UNICODE" /D "_AFXDLL" /D "WIN32" /D "_WINDOWS" /D "ISOLATION_AWARE_ENABLED" /D "_WINDLL" /D "_AFXEXT" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x40e /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ENU" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 strmbasd.lib quartz.lib vfw32.lib winmm.lib version.lib ../vobsub/Debug/vobsub.lib /nologo /entry:"DllEntryPoint@12" /subsystem:windows /dll /debug /machine:I386 /out:"../Debug/DVobSub.ax" /pdbtype:sept # ADD LINK32 strmbasdu.lib ../vobsub/Debug_unicode/vobsub.lib quartz.lib vfw32.lib ddraw.lib winmm.lib /nologo /version:2.10 /subsystem:windows /dll /debug /machine:I386 /out:"../Debug_unicode/DVobSub.ax" /pdbtype:sept # SUBTRACT LINK32 /verbose # Begin Custom Build - Performing registration OutDir=.\Debug_unicode TargetPath=\Progs\vs\src\Debug_unicode\DVobSub.ax InputPath=\Progs\vs\src\Debug_unicode\DVobSub.ax SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "DirectVobSub - Win32 Release_unicode" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "DirectVobSub___Win32_Release_unicode" # PROP BASE Intermediate_Dir "DirectVobSub___Win32_Release_unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_unicode" # PROP Intermediate_Dir "Release_unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "_ATL_DLL" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "ISOLATION_AWARE_ENABLED" /D "UNICODE" /FR /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "_ATL_DLL" /D "UNICODE" /D "WIN32" /D "_WINDOWS" /D "ISOLATION_AWARE_ENABLED" /D "_WINDLL" /D "_AFXDLL" /D "_AFXEXT" /Fr /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x40e /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ENU" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 STRMBASE.lib quartz.lib vfw32.lib winmm.lib version.lib ../vobsub/Release/vobsub.lib /nologo /entry:"DllEntryPoint@12" /subsystem:windows /dll /machine:I386 /out:"../Release/DVobSub.ax" # SUBTRACT BASE LINK32 /verbose # ADD LINK32 STRMBASEu.lib ../vobsub/Release_unicode/vobsub.lib quartz.lib vfw32.lib ddraw.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../Release_unicode/DVobSub.ax" # SUBTRACT LINK32 /verbose /profile /debug # Begin Custom Build - Performing registration OutDir=.\Release_unicode TargetPath=\Progs\vs\src\Release_unicode\DVobSub.ax InputPath=\Progs\vs\src\Release_unicode\DVobSub.ax SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ENDIF # Begin Target # Name "DirectVobSub - Win32 Debug" # Name "DirectVobSub - Win32 Release" # Name "DirectVobSub - Win32 Debug_unicode" # Name "DirectVobSub - Win32 Release_unicode" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Copy.cpp # End Source File # Begin Source File SOURCE=.\DirectVobSub.cpp # End Source File # Begin Source File SOURCE=.\DirectVobSubFilter.cpp # End Source File # Begin Source File SOURCE=.\DirectVobSubInputPin.cpp # End Source File # Begin Source File SOURCE=.\DirectVobSubOutputPin.cpp # End Source File # Begin Source File SOURCE=.\DirectVobSubPropPage.cpp # End Source File # Begin Source File SOURCE=.\Main.cpp # End Source File # Begin Source File SOURCE=.\misc.cpp # End Source File # Begin Source File SOURCE=.\MyCustomAllocator.cpp # End Source File # Begin Source File SOURCE=.\OutMediaTypes.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\SubtitleSource.cpp # End Source File # Begin Source File SOURCE=.\systray.cpp # End Source File # Begin Source File SOURCE=.\TextInputPin.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\DirectVobSub.h # End Source File # Begin Source File SOURCE=.\DirectVobSubFilter.h # End Source File # Begin Source File SOURCE=.\DirectVobSubInputPin.h # End Source File # Begin Source File SOURCE=.\DirectVobSubOutputPin.h # End Source File # Begin Source File SOURCE=.\DirectVobSubPropPage.h # End Source File # Begin Source File SOURCE=.\DirectVobSubUIDs.h # End Source File # Begin Source File SOURCE=.\IDirectVobSub.h # End Source File # Begin Source File SOURCE=.\Main.h # End Source File # Begin Source File SOURCE=.\misc.h # End Source File # Begin Source File SOURCE=.\MyCustomAllocator.h # End Source File # Begin Source File SOURCE=.\OutMediaTypes.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\SubtitleSource.h # End Source File # Begin Source File SOURCE=.\systray.h # End Source File # Begin Source File SOURCE=.\TextInputPin.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\DirectVobSub.rc # End Source File # Begin Source File SOURCE=.\res\DVobSub.manifest # End Source File # Begin Source File SOURCE=.\res\Icon_147.ico # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # End Group # Begin Source File SOURCE=.\DirectVobSub.def # End Source File # End Target # End Project