www.pudn.com > flightsim.rar > texture.h


/* 
 * Texture image definitions from Chapter 8. 
 * 
 * Written by Michael Sweet 
 */ 
 
/* 
 * Include necessary headers. 
 */ 
 
#ifndef _TEXTURE_H_ 
#  define _TEXTURE_H_ 
 
#  include "bitmap.h" 
 
 
/* 
 * Make this header file work with C and C++ source code... 
 */ 
 
#  ifdef __cplusplus 
extern "C" { 
#  endif /* __cplusplus */ 
 
extern GLuint TextureLoad(char *filename, GLboolean alpha, 
                          GLenum minfilter, GLenum magfilter, 
			  GLenum wrap); 
 
#  ifdef __cplusplus 
} 
#  endif /* __cplusplus */ 
#endif /* !_TEXTURE_H_ */ 
 
/* 
 * End of "$Id: texture.h,v 1.1 1999/09/27 02:49:42 mike Exp $". 
 */